Stop compute shader usage being computed for Drawcalls

This commit is contained in:
Jake Turner
2023-11-29 16:53:56 +00:00
committed by Baldur Karlsson
parent 21b9600e6d
commit a43cb1f58c
+1 -1
View File
@@ -4997,7 +4997,7 @@ void WrappedVulkan::AddUsage(VulkanActionTreeNode &actionNode, rdcarray<DebugMes
}
else if(action.flags & ActionFlags::Drawcall)
{
shaderStages = {0, 1, 2, 3, 4, 5};
shaderStages = {0, 1, 2, 3, 4};
}
else if(action.flags & ActionFlags::MeshDispatch)
{