mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-13 05:20:45 +00:00
Stop compute shader usage being computed for Drawcalls
This commit is contained in:
committed by
Baldur Karlsson
parent
21b9600e6d
commit
a43cb1f58c
@@ -4997,7 +4997,7 @@ void WrappedVulkan::AddUsage(VulkanActionTreeNode &actionNode, rdcarray<DebugMes
|
||||
}
|
||||
else if(action.flags & ActionFlags::Drawcall)
|
||||
{
|
||||
shaderStages = {0, 1, 2, 3, 4, 5};
|
||||
shaderStages = {0, 1, 2, 3, 4};
|
||||
}
|
||||
else if(action.flags & ActionFlags::MeshDispatch)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user