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Add missing serialise call for PROGRAMUNIFORM_MATRIX
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@@ -1378,6 +1378,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case PROGRAMUNIFORM_VECTOR:
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Serialise_glProgramUniformVector(0, eGL_NONE, 0, 0, UNIFORM_UNKNOWN);
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break;
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case PROGRAMUNIFORM_MATRIX:
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Serialise_glProgramUniformMatrix(0, 0, 0, 0, NULL, UNIFORM_UNKNOWN);
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break;
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case LINKPROGRAM:
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Serialise_glLinkProgram(0);
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break;
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