Add missing serialise call for PROGRAMUNIFORM_MATRIX

This commit is contained in:
baldurk
2014-11-02 10:49:30 +00:00
parent d63352a1b0
commit a4fe8e3261
+3
View File
@@ -1378,6 +1378,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
case PROGRAMUNIFORM_VECTOR:
Serialise_glProgramUniformVector(0, eGL_NONE, 0, 0, UNIFORM_UNKNOWN);
break;
case PROGRAMUNIFORM_MATRIX:
Serialise_glProgramUniformMatrix(0, 0, 0, 0, NULL, UNIFORM_UNKNOWN);
break;
case LINKPROGRAM:
Serialise_glLinkProgram(0);
break;