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Remove no longer used UBO
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@@ -1100,8 +1100,6 @@ void GLReplay::DeleteDebugData()
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drv.glDeleteTextures(1, &DebugData.dummyTexBuffer);
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drv.glDeleteBuffers(1, &DebugData.dummyTexBufferStore);
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drv.glDeleteBuffers(1, &DebugData.genericUBO);
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drv.glDeleteFramebuffers(1, &DebugData.customFBO);
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drv.glDeleteTextures(1, &DebugData.customTex);
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@@ -336,8 +336,6 @@ private:
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GLuint MS2Array, Array2MS;
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GLuint DepthMS2Array, DepthArray2MS;
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GLuint genericUBO;
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GLuint checkerProg;
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GLuint fixedcolFragShader;
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