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Disable tiled resources for d3d12 check feature
Renderdoc doesn't support TiledResource, as WrappedID3D12Device::CreateReservedResource returns E_NOINTERFACE. This commit reflects the lack of support in WrappedID3D12Device::CheckFeatureSupport. This allows the application to behave as if the gpu doesn't support tiled resources.
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committed by
Baldur Karlsson
parent
55437ee0f9
commit
a59f922ef6
@@ -2789,6 +2789,25 @@ HRESULT WrappedID3D12Device::CheckFeatureSupport(D3D12_FEATURE Feature, void *pF
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return hr;
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}
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if(Feature == D3D12_FEATURE_D3D12_OPTIONS)
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{
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HRESULT hr = m_pDevice->CheckFeatureSupport(Feature, pFeatureSupportData, FeatureSupportDataSize);
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if(SUCCEEDED(hr))
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{
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D3D12_FEATURE_DATA_D3D12_OPTIONS *opts =
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(D3D12_FEATURE_DATA_D3D12_OPTIONS *)pFeatureSupportData;
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if(FeatureSupportDataSize != sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS))
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return E_INVALIDARG;
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// renderdoc doesn't support tiled resources (calls to CreateReservedResource will fail), so don't report it as supported
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opts->TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
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return S_OK;
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}
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return hr;
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}
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return m_pDevice->CheckFeatureSupport(Feature, pFeatureSupportData, FeatureSupportDataSize);
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}
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