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Add missing sync in D3D12_Parameter_Zoo test
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@@ -64,6 +64,8 @@ float4 main() : SV_Target0
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// if D3D12.4 (??) is available, use different interfaces
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if(dev4)
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{
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GPUSync();
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D3D12_RESOURCE_DESC desc;
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desc.Alignment = 0;
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desc.DepthOrArraySize = 1;
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