Extend D3D12 Pixel History tests

Check the post mod stencil at pixel location 110,100
Check the post mod stencil is unknown at pixel location 275, 260 for fragment zero of a multi-fragment event

Validate that in a fragment event the postMod stencil value should be unknown (-1 or -2)
This test validates the code change in 4815adaa83
This commit is contained in:
Jake Turner
2023-12-29 19:28:30 +00:00
parent baa5999582
commit a70bed751b
2 changed files with 47 additions and 4 deletions
@@ -457,6 +457,7 @@ float4 main(v2f vertIn, uint primId : SV_PrimitiveID, uint sampleId : SV_SampleI
depthState.StencilEnable = FALSE;
pass.backgroundPipe = baselinePSO;
depthState.StencilEnable = TRUE;
pass.noPsPipe = baselinePSO.PS(NULL);
depthState.StencilEnable = TRUE;
@@ -564,8 +565,10 @@ float4 main(v2f vertIn, uint primId : SV_PrimitiveID, uint sampleId : SV_SampleI
cmd->DrawInstanced(3, 1, 0, 0);
setMarker(cmd, "Unbound Fragment Shader");
cmd->OMSetStencilRef(0x33);
cmd->SetPipelineState(pass.noPsPipe);
cmd->DrawInstanced(3, 1, 3, 0);
cmd->OMSetStencilRef(0x55);
setMarker(cmd, "Stencil Write");
cmd->SetPipelineState(pass.stencilWritePipe);
+44 -4
View File
@@ -14,15 +14,18 @@ def scissor_clipped(x): return x.scissorClipped
def stencil_test_failed(x): return x.stencilTestFailed
def shader_discarded(x): return x.shaderDiscarded
def get_shader_out_color(x): return x.shaderOut.col.floatValue
def get_shader_out_color(x): return value_selector(x.shaderOut.col)
def get_shader_out_depth(x): return x.shaderOut.depth
def get_pre_mod_color(x): return x.preMod.col.floatValue
def get_pre_mod_color(x): return value_selector(x.preMod.col)
def get_pre_mod_depth(x): return x.preMod.depth
def get_post_mod_color(x): return x.postMod.col.floatValue
def get_post_mod_color(x): return value_selector(x.postMod.col)
def get_post_mod_depth(x): return x.postMod.depth
def get_post_mod_stencil(x): return x.postMod.stencil
def unknown_post_mod_stencil(x): return x.postMod.stencil == -1 or x.postMod.stencil == -2
def unknown_stencil(x): return x == -1 or x == -2
def primitive_id(x): return x.primitiveID
def unboundPS(x): return x.unboundPS
@@ -94,6 +97,18 @@ class D3D12_Pixel_History(rdtest.TestCase):
depth_bounds_prep_eid = self.find_action("Depth Bounds Prep", begin_renderpass_eid).next.eventId
depth_bounds_clip_eid = self.find_action("Depth Bounds Clip", begin_renderpass_eid).next.eventId
# For pixel 110, 100, inside the red triangle with stencil value 0x55
x, y = 110, 100
rdtest.log.print("Testing pixel {}, {}".format(x, y))
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
events = [
[[event_id, begin_renderpass_eid], [passed, True]],
[[event_id, unbound_fs_eid], [passed, True], [unboundPS, True], [primitive_id, 0], [get_post_mod_stencil, 0x33]],
[[event_id, stencil_write_eid], [passed, True], [primitive_id, 0], [get_post_mod_stencil, 0x55]],
]
self.check_events(events, modifs, False)
self.check_pixel_value(tex, x, y, value_selector(modifs[-1].postMod.col), sub=sub, cast=rt.typeCast)
# For pixel 190, 149 inside the red triangle
x, y = 190, 149
rdtest.log.print("Testing pixel {}, {}".format(x, y))
@@ -227,7 +242,7 @@ class D3D12_Pixel_History(rdtest.TestCase):
[[event_id, background_eid], [passed, True]],
[[event_id, depth_test_eid], [primitive_id, 0], [depth_test_failed, True],
[get_shader_out_color, (1.0, 1.0, 1.0, 2.75)], [get_shader_out_depth, 0.97], [get_post_mod_color, (1.0, 0.0, 1.0, 1.0)],
[get_post_mod_depth, 0.95]],
[get_post_mod_depth, 0.95], [unknown_post_mod_stencil, True]],
[[event_id, depth_test_eid], [primitive_id, 1], [depth_test_failed, False],
[get_shader_out_color, (1.0, 1.0, 0.0, 2.75)], [get_shader_out_depth, 0.20], [get_post_mod_color, (1.0, 1.0, 0.0, 1.0)],
[get_post_mod_depth, 0.20]],
@@ -407,6 +422,8 @@ class D3D12_Pixel_History(rdtest.TestCase):
if tex_details.mips > 1:
sub.mip = rt.firstMip
stencil_write_eid = self.find_action("Stencil Write", begin_renderpass_eid).next.eventId
unbound_fs_eid = self.find_action("Unbound Fragment Shader", begin_renderpass_eid).next.eventId
background_eid = self.find_action("Background", begin_renderpass_eid).next.eventId
test_eid = self.find_action("Test Begin", begin_renderpass_eid).next.eventId
@@ -421,6 +438,17 @@ class D3D12_Pixel_History(rdtest.TestCase):
]
self.check_events(events, modifs, False)
# For pixel 110, 100, inside the red triangle with stencil value 0x55
x, y = 110, 100
rdtest.log.print("Testing pixel {}, {}".format(x, y))
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
events = [
[[event_id, begin_renderpass_eid], [passed, True]],
[[event_id, unbound_fs_eid], [passed, True], [unboundPS, True], [primitive_id, 0], [get_post_mod_stencil, 0x33]],
[[event_id, stencil_write_eid], [passed, True], [primitive_id, 0], [get_post_mod_stencil, 0x55]],
]
self.check_events(events, modifs, False)
def check_events(self, events, modifs, hasSecondary):
self.check(len(modifs) == len(events), "Expected {} events, got {}".format(len(events), len(modifs)))
# Check for consistency first. For secondary command buffers,
@@ -444,6 +472,14 @@ class D3D12_Pixel_History(rdtest.TestCase):
a = get_post_mod_color(modifs[i])
b = get_pre_mod_color(modifs[i + 1])
# A fragment event : postMod.stencil should be unknown
if modifs[i].eventId == modifs[i+1].eventId:
if not unknown_stencil(modifs[i].postMod.stencil):
raise rdtest.TestFailureException(
"postmod stencil at {} primitive {}: {} is not unknown".format(modifs[i].eventId,
modifs[i].primitiveID,
modifs[i].postMod.stencil))
if self.is_depth:
a = (modifs[i].postMod.depth, modifs[i].postMod.stencil)
b = (modifs[i + 1].preMod.depth, modifs[i + 1].preMod.stencil)
@@ -467,6 +503,10 @@ class D3D12_Pixel_History(rdtest.TestCase):
a = (modifs[i].preMod.depth, modifs[i].preMod.stencil)
b = (modifs[i].postMod.depth, modifs[i].postMod.stencil)
if a[1] == -2 or b[2] == -2:
a = (a[0], -2)
b = (b[0], -2)
if not rdtest.value_compare(a, b):
raise rdtest.TestFailureException(
"postmod at {} primitive {}: {} doesn't match premod: {}".format(modifs[i].eventId,