mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 17:40:39 +00:00
support glCopyImageSubData from uncompressed texture
This commit is contained in:
committed by
Baldur Karlsson
parent
c4d4a4c19f
commit
a70ea20253
@@ -1365,11 +1365,16 @@ void WrappedOpenGL::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint s
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if(IsGLES)
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{
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TextureData &srcData = m_Textures[srcrecord->GetResourceID()];
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TextureData &dstData = m_Textures[dstrecord->GetResourceID()];
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// if we have source compressed data to copy (for uncompressed textures, we won't)
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if(srcData.compressedData.find(srcLevel) != srcData.compressedData.end())
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bool dstIsCompressed = IsCompressedFormat(dstData.internalFormat);
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// only need dst's compressedData
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if(dstIsCompressed)
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{
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TextureData &dstData = m_Textures[dstrecord->GetResourceID()];
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bool srcIsCompressed = IsCompressedFormat(srcData.internalFormat);
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GLenum srcFmt = srcIsCompressed ? eGL_NONE : GetBaseFormat(srcData.internalFormat);
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GLenum srcType = srcIsCompressed ? eGL_NONE : GetDataType(srcData.internalFormat);
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GLsizei srcLevelWidth = RDCMAX(1, srcData.width >> srcLevel);
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GLsizei srcLevelHeight = (srcData.curType != eGL_TEXTURE_1D_ARRAY)
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@@ -1388,55 +1393,121 @@ void WrappedOpenGL::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint s
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dstData.curType != eGL_TEXTURE_CUBE_MAP_ARRAY)
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? RDCMAX(1, dstData.depth >> dstLevel)
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: dstData.depth;
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if(srcX == 0 && srcY == 0 && srcZ == 0 && dstX == 0 && dstY == 0 && dstZ == 0 &&
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srcLevelWidth == dstLevelWidth && srcLevelHeight == dstLevelHeight &&
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srcLevelDepth == dstLevelDepth)
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bytebuf srcCd;
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// if we have source compressed data to copy
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if(srcData.compressedData.find(srcLevel) != srcData.compressedData.end())
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{
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dstData.compressedData[dstLevel] = srcData.compressedData[srcLevel];
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// TODO: avoid copy
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srcCd = srcData.compressedData[srcLevel];
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}
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else
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else if(!srcIsCompressed &&
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(srcData.curType == eGL_TEXTURE_2D || srcData.curType == eGL_TEXTURE_2D_ARRAY))
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{
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rdcfixedarray<uint32_t, 3> srcBlockSize = GetCompressedBlockSize(srcData.internalFormat);
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// try reading back without existing compressedData
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RDCASSERT(!srcIsCompressed);
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uint32_t size =
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(uint32_t)GetByteSize(srcLevelWidth, srcLevelHeight, srcLevelDepth, srcFmt, srcType);
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srcCd.resize(size);
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GLuint prevTex = 0;
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GL.glGetIntegerv(srcData.curType == eGL_TEXTURE_2D ? eGL_TEXTURE_BINDING_2D
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: eGL_TEXTURE_BINDING_2D_ARRAY,
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(GLint *)&prevTex);
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GLenum oldActive = eGL_TEXTURE0;
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GL.glGetIntegerv(eGL_ACTIVE_TEXTURE, (GLint *)&oldActive);
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GL.glActiveTexture(eGL_TEXTURE0);
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GL.glBindTexture(srcData.curType, srcName);
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GL.glGetTexImage(srcData.curType, srcLevel, srcFmt, srcType, srcCd.data());
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GL.glBindTexture(srcData.curType, prevTex);
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GL.glActiveTexture(oldActive);
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}
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if(!srcCd.isEmpty())
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{
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rdcfixedarray<uint32_t, 3> srcBlockSize =
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srcIsCompressed ? GetCompressedBlockSize(srcData.internalFormat)
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: rdcfixedarray<uint32_t, 3>{1u, 1u, 1u};
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rdcfixedarray<uint32_t, 3> dstBlockSize = GetCompressedBlockSize(dstData.internalFormat);
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size_t srcSliceSize = GetCompressedByteSize(srcLevelWidth, srcLevelHeight,
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srcBlockSize[2], srcData.internalFormat);
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size_t dstSliceSize = GetCompressedByteSize(dstLevelWidth, dstLevelHeight,
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dstBlockSize[2], dstData.internalFormat);
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RDCASSERT(srcWidth % srcBlockSize[0] == 0);
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RDCASSERT(srcWidth % dstBlockSize[0] == 0);
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RDCASSERT(srcHeight % srcBlockSize[1] == 0);
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RDCASSERT(srcHeight % dstBlockSize[1] == 0);
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RDCASSERT(srcDepth % srcBlockSize[2] == 0);
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RDCASSERT(srcDepth % dstBlockSize[2] == 0);
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for(size_t z = 0; z < (size_t)srcDepth; z += srcBlockSize[2])
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RDCASSERT(srcX % srcBlockSize[0] == 0);
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RDCASSERT(srcY % srcBlockSize[1] == 0);
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RDCASSERT(srcZ % srcBlockSize[2] == 0);
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RDCASSERT(dstX % dstBlockSize[0] == 0);
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RDCASSERT(dstY % dstBlockSize[1] == 0);
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RDCASSERT(dstZ % dstBlockSize[2] == 0);
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size_t srcSize =
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srcIsCompressed
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? GetCompressedByteSize(srcLevelWidth, srcLevelHeight, srcLevelDepth,
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srcData.internalFormat)
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: GetByteSize(srcLevelWidth, srcLevelHeight, srcLevelDepth, srcFmt, srcType);
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size_t dstSize = GetCompressedByteSize(dstLevelWidth, dstLevelHeight, dstLevelDepth,
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dstData.internalFormat);
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if(srcX == 0 && srcY == 0 && srcZ == 0 && dstX == 0 && dstY == 0 && dstZ == 0 &&
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srcLevelWidth == srcWidth && srcLevelHeight == srcHeight &&
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srcLevelDepth == srcDepth && srcSize == dstSize)
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{
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size_t srcLineSize =
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GetCompressedByteSize(srcLevelWidth, (GLsizei)srcBlockSize[1],
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(GLsizei)srcBlockSize[2], srcData.internalFormat);
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size_t dstLineSize =
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// fast path when perform full copy
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dstData.compressedData[dstLevel] = srcCd;
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}
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else
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{
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bytebuf &dstCd = dstData.compressedData[dstLevel];
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size_t srcSliceSize =
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srcIsCompressed
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? GetCompressedByteSize(srcLevelWidth, srcLevelHeight, srcBlockSize[2],
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srcData.internalFormat)
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: GetByteSize(srcLevelWidth, srcLevelHeight, srcBlockSize[2], srcFmt, srcType);
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size_t dstSliceSize = GetCompressedByteSize(dstLevelWidth, dstLevelHeight,
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dstBlockSize[2], dstData.internalFormat);
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size_t srcRowSize =
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srcIsCompressed
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? GetCompressedByteSize(srcLevelWidth, (GLsizei)srcBlockSize[1],
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(GLsizei)srcBlockSize[2], srcData.internalFormat)
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: GetByteSize(srcLevelWidth, srcBlockSize[1], srcBlockSize[2], srcFmt, srcType);
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size_t dstRowSize =
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GetCompressedByteSize(dstLevelWidth, (GLsizei)dstBlockSize[1],
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(GLsizei)dstBlockSize[2], dstData.internalFormat);
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size_t srcOffset = srcSliceSize * ((srcZ + z) / (GLsizei)srcBlockSize[2]) +
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srcLineSize * (srcY / (GLsizei)srcBlockSize[1]);
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srcOffset += GetCompressedByteSize(srcX, (GLsizei)srcBlockSize[1],
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(GLsizei)srcBlockSize[2], srcData.internalFormat);
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size_t dstOffset = dstSliceSize * ((dstZ + z) / (GLsizei)dstBlockSize[2]) +
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dstLineSize * (dstY / (GLsizei)dstBlockSize[1]);
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dstOffset += GetCompressedByteSize(dstX, (GLsizei)dstBlockSize[1],
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(GLsizei)dstBlockSize[2], dstData.internalFormat);
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size_t blockSize = GetCompressedByteSize(
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srcWidth, (GLsizei)dstBlockSize[1], (GLsizei)dstBlockSize[2], srcData.internalFormat);
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bytebuf &srcCd = srcData.compressedData[srcLevel];
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bytebuf &dstCd = dstData.compressedData[dstLevel];
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for(size_t y = 0; y < (size_t)srcHeight; y += srcBlockSize[1])
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size_t srcStartOffset =
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srcIsCompressed
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? GetCompressedByteSize(srcX, (GLsizei)srcBlockSize[1],
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(GLsizei)srcBlockSize[2], srcData.internalFormat)
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: GetByteSize(srcX, srcBlockSize[1], srcBlockSize[2], srcFmt, srcType);
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size_t dstStartOffset = GetCompressedByteSize(
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dstX, (GLsizei)dstBlockSize[1], (GLsizei)dstBlockSize[2], dstData.internalFormat);
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size_t blockSize =
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srcIsCompressed
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? GetCompressedByteSize(srcWidth, (GLsizei)srcBlockSize[1],
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(GLsizei)srcBlockSize[2], srcData.internalFormat)
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: GetByteSize(srcWidth, srcBlockSize[1], srcBlockSize[2], srcFmt, srcType);
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for(size_t z = 0; z < (size_t)srcDepth; z += srcBlockSize[2])
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{
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if(dstCd.size() < dstOffset + blockSize || srcCd.size() < srcOffset + blockSize)
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break;
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memcpy(dstCd.data() + dstOffset, srcCd.data() + srcOffset, blockSize);
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srcOffset += srcLineSize;
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dstOffset += dstLineSize;
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size_t srcOffset = srcSliceSize * ((srcZ + z) / (GLsizei)srcBlockSize[2]) +
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srcRowSize * (srcY / (GLsizei)srcBlockSize[1]) + srcStartOffset;
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size_t dstOffset = dstSliceSize * ((dstZ + z) / (GLsizei)dstBlockSize[2]) +
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dstRowSize * (dstY / (GLsizei)dstBlockSize[1]) + dstStartOffset;
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for(size_t y = 0; y < (size_t)srcHeight; y += srcBlockSize[1])
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{
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RDCASSERT(srcCd.size() >= srcOffset + blockSize);
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if(dstCd.size() < dstOffset + blockSize)
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dstCd.resize(dstOffset + blockSize);
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memcpy(dstCd.data() + dstOffset, srcCd.data() + srcOffset, blockSize);
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srcOffset += srcRowSize;
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dstOffset += dstRowSize;
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}
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}
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}
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}
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