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Serialise ShaderDebugInfo::entrySourceName Closes #3353
Required to get the correct entry point when working with remote captures
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@@ -253,6 +253,7 @@ void DoSerialise(SerialiserType &ser, ShaderDebugInfo &el)
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{
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SERIALISE_MEMBER(compileFlags);
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SERIALISE_MEMBER(files);
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SERIALISE_MEMBER(entrySourceName);
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SERIALISE_MEMBER(entryLocation);
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SERIALISE_MEMBER(editBaseFile);
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SERIALISE_MEMBER(encoding);
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