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Allow up to shader model 6.9 on D3D12
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@@ -2541,10 +2541,10 @@ HRESULT WrappedID3D12Device::CheckFeatureSupport(D3D12_FEATURE Feature, void *pF
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return E_INVALIDARG;
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if(dolog)
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RDCLOG("Clamping shader model from 0x%x to 6.7", model->HighestShaderModel);
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RDCLOG("Clamping shader model from 0x%x to 6.9", model->HighestShaderModel);
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// clamp SM to what we support
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model->HighestShaderModel = RDCMIN(model->HighestShaderModel, D3D_SHADER_MODEL_6_7);
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model->HighestShaderModel = RDCMIN(model->HighestShaderModel, D3D_SHADER_MODEL_6_9);
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return S_OK;
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}
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