Allow up to shader model 6.9 on D3D12

This commit is contained in:
baldurk
2026-07-17 16:14:29 +01:00
parent 96978cae62
commit a7bccc887d
+2 -2
View File
@@ -2541,10 +2541,10 @@ HRESULT WrappedID3D12Device::CheckFeatureSupport(D3D12_FEATURE Feature, void *pF
return E_INVALIDARG;
if(dolog)
RDCLOG("Clamping shader model from 0x%x to 6.7", model->HighestShaderModel);
RDCLOG("Clamping shader model from 0x%x to 6.9", model->HighestShaderModel);
// clamp SM to what we support
model->HighestShaderModel = RDCMIN(model->HighestShaderModel, D3D_SHADER_MODEL_6_7);
model->HighestShaderModel = RDCMIN(model->HighestShaderModel, D3D_SHADER_MODEL_6_9);
return S_OK;
}