Fix a broken loop condition

This commit is contained in:
baldurk
2017-04-27 19:24:08 +01:00
parent ae50fa99ee
commit a7e58ae5f6
+2 -2
View File
@@ -888,7 +888,7 @@ void ShaderViewer::updateDebugging()
bool tree = false;
for(int i = 0;
i < m_Mapping->ReadWriteResources.count && m_ShaderDetails->ReadWriteResources.count; i++)
i < m_Mapping->ReadWriteResources.count && i < m_ShaderDetails->ReadWriteResources.count; i++)
{
BindpointMap bind = m_Mapping->ReadWriteResources[i];
@@ -919,7 +919,7 @@ void ShaderViewer::updateDebugging()
}
for(int i = 0;
i < m_Mapping->ReadOnlyResources.count && m_ShaderDetails->ReadOnlyResources.count; i++)
i < m_Mapping->ReadOnlyResources.count && i < m_ShaderDetails->ReadOnlyResources.count; i++)
{
BindpointMap bind = m_Mapping->ReadOnlyResources[i];