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Fix a broken loop condition
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@@ -888,7 +888,7 @@ void ShaderViewer::updateDebugging()
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bool tree = false;
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for(int i = 0;
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i < m_Mapping->ReadWriteResources.count && m_ShaderDetails->ReadWriteResources.count; i++)
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i < m_Mapping->ReadWriteResources.count && i < m_ShaderDetails->ReadWriteResources.count; i++)
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{
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BindpointMap bind = m_Mapping->ReadWriteResources[i];
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@@ -919,7 +919,7 @@ void ShaderViewer::updateDebugging()
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}
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for(int i = 0;
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i < m_Mapping->ReadOnlyResources.count && m_ShaderDetails->ReadOnlyResources.count; i++)
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i < m_Mapping->ReadOnlyResources.count && i < m_ShaderDetails->ReadOnlyResources.count; i++)
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{
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BindpointMap bind = m_Mapping->ReadOnlyResources[i];
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