Fix broken D3D12 capture loading

This commit is contained in:
baldurk
2019-12-18 10:56:49 +00:00
parent 2f076e69ff
commit a8301168fc
+1 -1
View File
@@ -774,7 +774,7 @@ bool WrappedID3D12CommandQueue::ProcessChunk(ReadSerialiser &ser, D3D12Chunk chu
ret = true;
}
else
else if(!ret)
{
RDCERR("Unrecognised Chunk type %s", ToStr(chunk).c_str());
return false;