Fix broken D3D12 capture loading

This commit is contained in:
baldurk committed 2019-12-18 19:09:18 +00:00
1 parent 2f076e69ff
commit a8301168fc
1 file changed
+1 -1
+1 -1
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@@ -774,7 +774,7 @@ bool WrappedID3D12CommandQueue::ProcessChunk(ReadSerialiser &ser, D3D12Chunk chu
ret = true;
}
else
else if(!ret)
{
RDCERR("Unrecognised Chunk type %s", ToStr(chunk).c_str());
return false;