Test that counters and mesh output still work even if in use in capture

This commit is contained in:
baldurk
2020-10-22 15:40:15 +01:00
parent 8c05c44a75
commit a83485d14c
5 changed files with 244 additions and 0 deletions
+1
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@@ -80,6 +80,7 @@ set(OPENGL_SRC
gl/gl_overlay_test.cpp
gl/gl_parameter_zoo.cpp
gl/gl_per_type_tex_units.cpp
gl/gl_queries_in_use.cpp
gl/gl_resource_lifetimes.cpp
gl/gl_runtime_bind_prog_to_pipe.cpp
gl/gl_separable_geometry_shader.cpp
+1
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@@ -236,6 +236,7 @@
<ClCompile Include="gl\gl_overlay_test.cpp" />
<ClCompile Include="gl\gl_parameter_zoo.cpp" />
<ClCompile Include="gl\gl_per_type_tex_units.cpp" />
<ClCompile Include="gl\gl_queries_in_use.cpp" />
<ClCompile Include="gl\gl_resource_lifetimes.cpp" />
<ClCompile Include="gl\gl_runtime_bind_prog_to_pipe.cpp" />
<ClCompile Include="gl\gl_separable_geometry_shader.cpp" />
+3
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@@ -553,6 +553,9 @@
<ClCompile Include="d3d11\d3d11_feature_level_9.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
<ClCompile Include="gl\gl_queries_in_use.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+159
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@@ -0,0 +1,159 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "3rdparty/fmt/core.h"
#include "gl_test.h"
RD_TEST(GL_Queries_In_Use, OpenGLGraphicsTest)
{
static constexpr const char *Description =
"Tests that we can still fetch mesh output and queries even when the capture itself makes "
"uses of those features.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
GLuint vao = MakeVAO();
glBindVertexArray(vao);
GLuint vb = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, vb);
glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
ConfigureDefaultVAO();
GLuint program = MakeProgram();
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
{
const char *cstr = GLDefaultVertex.c_str();
glShaderSource(vs, 1, &cstr, NULL);
glCompileShader(vs);
}
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
{
const char *cstr = GLDefaultPixel.c_str();
glShaderSource(fs, 1, &cstr, NULL);
glCompileShader(fs);
}
glAttachShader(program, vs);
glAttachShader(program, fs);
GLchar *posOnly = "gl_Position";
glTransformFeedbackVaryings(program, 1, &posOnly, GL_INTERLEAVED_ATTRIBS);
glLinkProgram(program);
glDetachShader(program, vs);
glDetachShader(program, fs);
glDeleteShader(vs);
glDeleteShader(fs);
GLint status;
char buffer[1024];
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == 0)
{
glGetProgramInfoLog(program, 1024, NULL, buffer);
TEST_ERROR("Link error: %s", buffer);
glDeleteProgram(program);
program = 0;
}
GLuint xfb;
glGenTransformFeedbacks(1, &xfb);
GLuint xfbBuffer = MakeBuffer();
glNamedBufferDataEXT(xfbBuffer, 1024, NULL, GL_DYNAMIC_READ);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
GLuint queries[4];
glGenQueries(4, queries);
while(Running())
{
float col[] = {0.2f, 0.2f, 0.2f, 1.0f};
glClearBufferfv(GL_COLOR, 0, col);
glBindVertexArray(vao);
glUseProgram(program);
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, xfb);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[0]);
glBeginTransformFeedback(GL_TRIANGLES);
setMarker("XFB Draw");
glDrawArrays(GL_TRIANGLES, 0, 3);
glEndTransformFeedback();
glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
GLuint primsWritten = 0;
glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &primsWritten);
Vec4f vert;
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vec4f), &vert);
setMarker(fmt::format("XFBResult: {} prims, first vert {},{},{},{}", primsWritten, vert.x,
vert.y, vert.z, vert.w));
setMarker("Counters Draw");
glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, queries[1]);
glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, queries[2]);
glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, queries[3]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB);
glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB);
glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB);
glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &primsWritten);
glGetQueryObjectuiv(queries[2], GL_QUERY_RESULT, &vs);
glGetQueryObjectuiv(queries[3], GL_QUERY_RESULT, &fs);
setMarker(fmt::format("CounterResult: {} prims, {} vs {} fs", primsWritten, vs, fs));
Present();
}
glDeleteTransformFeedbacks(1, &xfb);
glDeleteQueries(4, queries);
return 0;
}
};
REGISTER_TEST();
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@@ -0,0 +1,80 @@
import renderdoc as rd
import rdtest
class GL_Queries_In_Use(rdtest.TestCase):
demos_test_name = 'GL_Queries_In_Use'
def check_capture(self):
last_draw: rd.DrawcallDescription = self.get_last_draw()
self.controller.SetFrameEvent(last_draw.eventId, True)
tex_details = self.get_texture(last_draw.copyDestination)
draw = self.find_draw("XFB Draw").next
self.controller.SetFrameEvent(draw.eventId, False)
postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
results = self.controller.FetchCounters([rd.GPUCounter.RasterizedPrimitives, rd.GPUCounter.VSInvocations, rd.GPUCounter.FSInvocations])
draw = self.find_draw("Counters Draw").next
results = [r for r in results if r.eventId == draw.eventId]
if len(results) != 3:
raise rdtest.TestFailureException("Expected 3 results, got {} results".format(len(results)))
for r in results:
r: rd.CounterResult
val = r.value.u32
if r.counter == rd.GPUCounter.RasterizedPrimitives:
if not rdtest.value_compare(val, 1):
raise rdtest.TestFailureException("RasterizedPrimitives result {} is not as expected".format(val))
else:
rdtest.log.success("RasterizedPrimitives result is as expected")
elif r.counter == rd.GPUCounter.VSInvocations:
if not rdtest.value_compare(val, 3):
raise rdtest.TestFailureException("VSInvocations result {} is not as expected".format(val))
else:
rdtest.log.success("VSInvocations result is as expected")
elif r.counter == rd.GPUCounter.FSInvocations:
if val < int(0.1 * tex_details.width * tex_details.height):
raise rdtest.TestFailureException("FSInvocations result {} is not as expected".format(val))
else:
rdtest.log.success("FSInvocations result is as expected")
else:
raise rdtest.TestFailureException("Unexpected counter result {}".format(r.counter))
rdtest.log.success("Counter data retrieved successfully")