mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-26 08:26:50 +00:00
Test that counters and mesh output still work even if in use in capture
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@@ -80,6 +80,7 @@ set(OPENGL_SRC
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gl/gl_overlay_test.cpp
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gl/gl_parameter_zoo.cpp
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gl/gl_per_type_tex_units.cpp
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gl/gl_queries_in_use.cpp
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gl/gl_resource_lifetimes.cpp
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gl/gl_runtime_bind_prog_to_pipe.cpp
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gl/gl_separable_geometry_shader.cpp
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@@ -236,6 +236,7 @@
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<ClCompile Include="gl\gl_overlay_test.cpp" />
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<ClCompile Include="gl\gl_parameter_zoo.cpp" />
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<ClCompile Include="gl\gl_per_type_tex_units.cpp" />
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<ClCompile Include="gl\gl_queries_in_use.cpp" />
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<ClCompile Include="gl\gl_resource_lifetimes.cpp" />
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<ClCompile Include="gl\gl_runtime_bind_prog_to_pipe.cpp" />
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<ClCompile Include="gl\gl_separable_geometry_shader.cpp" />
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@@ -553,6 +553,9 @@
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<ClCompile Include="d3d11\d3d11_feature_level_9.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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<ClCompile Include="gl\gl_queries_in_use.cpp">
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<Filter>OpenGL\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,159 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "3rdparty/fmt/core.h"
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#include "gl_test.h"
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RD_TEST(GL_Queries_In_Use, OpenGLGraphicsTest)
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{
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static constexpr const char *Description =
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"Tests that we can still fetch mesh output and queries even when the capture itself makes "
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"uses of those features.";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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GLuint vao = MakeVAO();
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glBindVertexArray(vao);
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GLuint vb = MakeBuffer();
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glBindBuffer(GL_ARRAY_BUFFER, vb);
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glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
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ConfigureDefaultVAO();
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GLuint program = MakeProgram();
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GLuint vs = glCreateShader(GL_VERTEX_SHADER);
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{
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const char *cstr = GLDefaultVertex.c_str();
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glShaderSource(vs, 1, &cstr, NULL);
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glCompileShader(vs);
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}
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GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
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{
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const char *cstr = GLDefaultPixel.c_str();
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glShaderSource(fs, 1, &cstr, NULL);
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glCompileShader(fs);
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}
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glAttachShader(program, vs);
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glAttachShader(program, fs);
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GLchar *posOnly = "gl_Position";
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glTransformFeedbackVaryings(program, 1, &posOnly, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram(program);
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glDetachShader(program, vs);
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glDetachShader(program, fs);
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glDeleteShader(vs);
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glDeleteShader(fs);
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GLint status;
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char buffer[1024];
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(status == 0)
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{
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glGetProgramInfoLog(program, 1024, NULL, buffer);
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TEST_ERROR("Link error: %s", buffer);
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glDeleteProgram(program);
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program = 0;
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}
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GLuint xfb;
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glGenTransformFeedbacks(1, &xfb);
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GLuint xfbBuffer = MakeBuffer();
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glNamedBufferDataEXT(xfbBuffer, 1024, NULL, GL_DYNAMIC_READ);
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glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
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GLuint queries[4];
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glGenQueries(4, queries);
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while(Running())
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{
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float col[] = {0.2f, 0.2f, 0.2f, 1.0f};
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glClearBufferfv(GL_COLOR, 0, col);
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glBindVertexArray(vao);
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glUseProgram(program);
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glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
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glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, xfb);
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glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
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glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[0]);
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glBeginTransformFeedback(GL_TRIANGLES);
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setMarker("XFB Draw");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glEndTransformFeedback();
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glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
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GLuint primsWritten = 0;
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glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &primsWritten);
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Vec4f vert;
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glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vec4f), &vert);
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setMarker(fmt::format("XFBResult: {} prims, first vert {},{},{},{}", primsWritten, vert.x,
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vert.y, vert.z, vert.w));
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setMarker("Counters Draw");
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glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, queries[1]);
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glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, queries[2]);
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glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, queries[3]);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB);
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glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB);
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glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB);
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glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &primsWritten);
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glGetQueryObjectuiv(queries[2], GL_QUERY_RESULT, &vs);
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glGetQueryObjectuiv(queries[3], GL_QUERY_RESULT, &fs);
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setMarker(fmt::format("CounterResult: {} prims, {} vs {} fs", primsWritten, vs, fs));
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Present();
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}
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glDeleteTransformFeedbacks(1, &xfb);
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glDeleteQueries(4, queries);
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -0,0 +1,80 @@
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import renderdoc as rd
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import rdtest
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class GL_Queries_In_Use(rdtest.TestCase):
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demos_test_name = 'GL_Queries_In_Use'
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def check_capture(self):
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last_draw: rd.DrawcallDescription = self.get_last_draw()
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self.controller.SetFrameEvent(last_draw.eventId, True)
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tex_details = self.get_texture(last_draw.copyDestination)
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draw = self.find_draw("XFB Draw").next
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self.controller.SetFrameEvent(draw.eventId, False)
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postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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results = self.controller.FetchCounters([rd.GPUCounter.RasterizedPrimitives, rd.GPUCounter.VSInvocations, rd.GPUCounter.FSInvocations])
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draw = self.find_draw("Counters Draw").next
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results = [r for r in results if r.eventId == draw.eventId]
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if len(results) != 3:
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raise rdtest.TestFailureException("Expected 3 results, got {} results".format(len(results)))
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for r in results:
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r: rd.CounterResult
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val = r.value.u32
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if r.counter == rd.GPUCounter.RasterizedPrimitives:
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if not rdtest.value_compare(val, 1):
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raise rdtest.TestFailureException("RasterizedPrimitives result {} is not as expected".format(val))
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else:
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rdtest.log.success("RasterizedPrimitives result is as expected")
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elif r.counter == rd.GPUCounter.VSInvocations:
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if not rdtest.value_compare(val, 3):
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raise rdtest.TestFailureException("VSInvocations result {} is not as expected".format(val))
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else:
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rdtest.log.success("VSInvocations result is as expected")
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elif r.counter == rd.GPUCounter.FSInvocations:
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if val < int(0.1 * tex_details.width * tex_details.height):
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raise rdtest.TestFailureException("FSInvocations result {} is not as expected".format(val))
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else:
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rdtest.log.success("FSInvocations result is as expected")
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else:
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raise rdtest.TestFailureException("Unexpected counter result {}".format(r.counter))
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rdtest.log.success("Counter data retrieved successfully")
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