Create GL overlay texture as GL_RGBA16F instead of GL_RGBA16

* GLES doesn't support the UNORM variant.
This commit is contained in:
baldurk
2017-12-28 17:55:43 +00:00
parent 04da4403d0
commit a84fb34dd6
+1 -1
View File
@@ -2285,7 +2285,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
}
else
{
GLint internalFormat = eGL_RGBA16;
GLint internalFormat = eGL_RGBA16F;
GLenum format = eGL_RGBA;
GLenum type = eGL_FLOAT;