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Create GL overlay texture as GL_RGBA16F instead of GL_RGBA16
* GLES doesn't support the UNORM variant.
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@@ -2285,7 +2285,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
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}
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else
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{
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GLint internalFormat = eGL_RGBA16;
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GLint internalFormat = eGL_RGBA16F;
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GLenum format = eGL_RGBA;
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GLenum type = eGL_FLOAT;
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