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Fix uint/int cast compile error
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@@ -49,9 +49,9 @@ void main()
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{
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ivec2 quad = ivec2(gl_FragCoord.xy*0.5f);
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uint overdraw = 0;
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for(uint i = 0; i < 4; i++)
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overdraw += imageLoad(overdrawImage, ivec3(quad, i)).x/(i + 1);
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uint overdraw = 0u;
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for(uint i = 0u; i < 4u; i++)
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overdraw += imageLoad(overdrawImage, ivec3(quad, i)).x/(i + 1u);
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color_out = ToColour(overdraw);
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}
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