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Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
* This is still accurate, what we're missing is "read data as int, then cast to float" which is represented by setting 'floatCast' to true. A normalized cast or interpret is accurately represented by saying the input is snorm/unorm typed.
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@@ -43,8 +43,8 @@ struct VertexAttribute
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bool operator==(const VertexAttribute &o) const
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{
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return enabled == o.enabled && floatCast == o.floatCast && normalizedCast == o.normalizedCast &&
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format == o.format && !memcmp(&genericValue, &o.genericValue, sizeof(genericValue)) &&
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return enabled == o.enabled && floatCast == o.floatCast && format == o.format &&
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!memcmp(&genericValue, &o.genericValue, sizeof(genericValue)) &&
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vertexBufferSlot == o.vertexBufferSlot && byteOffset == o.byteOffset;
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}
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bool operator<(const VertexAttribute &o) const
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@@ -53,8 +53,6 @@ struct VertexAttribute
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return enabled < o.enabled;
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if(!(floatCast == o.floatCast))
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return floatCast < o.floatCast;
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if(!(normalizedCast == o.normalizedCast))
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return normalizedCast < o.normalizedCast;
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if(!(format == o.format))
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return format < o.format;
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if(memcmp(&genericValue, &o.genericValue, sizeof(genericValue)) < 0)
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@@ -71,16 +69,10 @@ struct VertexAttribute
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DOCUMENT(R"(Only valid for integer formatted attributes, ``True`` if they are cast to float.
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This is because they were specified with an integer format but glVertexAttribFormat (not
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glVertexAttribIFormat) so they will be cast. See also :data:`normalisedCast` to see if the integer
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data is normalised to [0,1] or [-1,1] while being cast.
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glVertexAttribIFormat) so they will be cast.
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)");
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bool floatCast = false;
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DOCUMENT(R"(Only valid for integer formatted attributes, ``True`` if the data is normalised while
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cast to float. See :data:`floatCast` for more information.
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)");
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bool normalizedCast = false;
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DOCUMENT("The :class:`ResourceFormat` of the vertex attribute.");
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ResourceFormat format;
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