Fix CI compile errors

This commit is contained in:
Jake Turner
2024-03-25 16:09:30 +00:00
parent a82241c706
commit ab07441212
@@ -725,11 +725,11 @@ bool WrappedOpenGL::Serialise_glTextureView(SerialiserType &ser, GLuint textureH
m_Textures[liveTexId].curType = TextureTarget(target);
m_Textures[liveTexId].internalFormat = internalformat;
m_Textures[liveTexId].view = true;
m_Textures[liveTexId].width = RDCMAX(1U, m_Textures[liveOrigId].width >> minlevel);
m_Textures[liveTexId].height = RDCMAX(1U, m_Textures[liveOrigId].height >> minlevel);
m_Textures[liveTexId].width = RDCMAX(1, m_Textures[liveOrigId].width >> minlevel);
m_Textures[liveTexId].height = RDCMAX(1, m_Textures[liveOrigId].height >> minlevel);
m_Textures[liveTexId].depth = numlayers;
if(target == eGL_TEXTURE_3D)
m_Textures[liveTexId].depth = RDCMAX(m_Textures[liveOrigId].depth >> minlevel);
m_Textures[liveTexId].depth = RDCMAX(1, m_Textures[liveOrigId].depth >> minlevel);
m_Textures[liveTexId].mipsValid = (1 << numlevels) - 1;
m_Textures[liveTexId].emulated = emulated;