Change clamps to 4x4 to just 1x1 minimum size

This commit is contained in:
baldurk
2014-11-10 23:17:11 +00:00
parent 100f644bd4
commit ab2cf8b1e0
+4 -4
View File
@@ -275,8 +275,8 @@ bool GLResourceManager::Serialise_InitialState(GLResource res)
{
for(int i=0; i < mips; i++)
{
int w = RDCMAX(details.width>>i, 4);
int h = RDCMAX(details.height>>i, 4);
int w = RDCMAX(details.width>>i, 1);
int h = RDCMAX(details.height>>i, 1);
int d = RDCMAX(details.depth>>i, 1);
GLenum targets[] = {
@@ -482,8 +482,8 @@ bool GLResourceManager::Serialise_InitialState(GLResource res)
for(int i=0; i < mips; i++)
{
uint32_t w = RDCMAX(width>>i, 4U);
uint32_t h = RDCMAX(height>>i, 4U);
uint32_t w = RDCMAX(width>>i, 1U);
uint32_t h = RDCMAX(height>>i, 1U);
uint32_t d = RDCMAX(depth>>i, 1U);
GLenum targets[] = {