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Set specialization info to NULL for now
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@@ -1764,6 +1764,8 @@ void Serialiser::Serialise(const char *name, VkPipelineShaderStageCreateInfo &el
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Serialise("stage", el.stage);
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SerialiseObject(VkShader, "shader", el.shader);
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if(m_Mode >= WRITING) RDCASSERT(el.pSpecializationInfo == NULL);
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if(m_Mode == READING) el.pSpecializationInfo = NULL;
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// VKTODO: pSpecializationInfo
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}
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