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Add ray dispatch execute indirect argument serialisation
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@@ -840,6 +840,7 @@ void DoSerialise(SerialiserType &ser, D3D12_INDIRECT_ARGUMENT_DESC &el)
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case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
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case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
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case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH:
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case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS:
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case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
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// nothing to serialise
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break;
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@@ -2472,4 +2473,4 @@ INSTANTIATE_SERIALISE_TYPE(D3D12_RAYTRACING_SHADER_CONFIG);
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INSTANTIATE_SERIALISE_TYPE(D3D12_RAYTRACING_PIPELINE_CONFIG);
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INSTANTIATE_SERIALISE_TYPE(D3D12_HIT_GROUP_DESC);
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INSTANTIATE_SERIALISE_TYPE(D3D12_RAYTRACING_PIPELINE_CONFIG1);
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INSTANTIATE_SERIALISE_TYPE(D3D12_EXPORT_DESC);
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INSTANTIATE_SERIALISE_TYPE(D3D12_EXPORT_DESC);
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