Display resolve attachments with other framebuffer outputs in UI

This commit is contained in:
baldurk
2017-06-16 15:59:39 +01:00
parent 0f2f359eef
commit abcfcfd8a4
11 changed files with 88 additions and 17 deletions
@@ -1306,16 +1306,33 @@ QVector<BoundResource> CommonPipelineState::GetOutputTargets()
const auto &rp = m_Vulkan->Pass.renderpass;
const auto &fb = m_Vulkan->Pass.framebuffer;
int idx = 0;
ret.resize(rp.colorAttachments.count);
for(int i = 0; i < rp.colorAttachments.count; i++)
{
if(rp.colorAttachments[i] < (uint32_t)fb.attachments.count)
{
ret[i].Id = fb.attachments[rp.colorAttachments[i]].img;
ret[i].HighestMip = (int)fb.attachments[rp.colorAttachments[i]].baseMip;
ret[i].FirstSlice = (int)fb.attachments[rp.colorAttachments[i]].baseLayer;
ret[i].typeHint = fb.attachments[rp.colorAttachments[i]].viewfmt.compType;
ret[idx].Id = fb.attachments[rp.colorAttachments[i]].img;
ret[idx].HighestMip = (int)fb.attachments[rp.colorAttachments[i]].baseMip;
ret[idx].FirstSlice = (int)fb.attachments[rp.colorAttachments[i]].baseLayer;
ret[idx].typeHint = fb.attachments[rp.colorAttachments[i]].viewfmt.compType;
}
idx++;
}
for(int i = 0; i < rp.resolveAttachments.count; i++)
{
if(rp.resolveAttachments[i] < (uint32_t)fb.attachments.count)
{
ret[idx].Id = fb.attachments[rp.resolveAttachments[i]].img;
ret[idx].HighestMip = (int)fb.attachments[rp.resolveAttachments[i]].baseMip;
ret[idx].FirstSlice = (int)fb.attachments[rp.resolveAttachments[i]].baseLayer;
ret[idx].typeHint = fb.attachments[rp.resolveAttachments[i]].viewfmt.compType;
}
idx++;
}
}
}
@@ -1771,9 +1771,19 @@ void VulkanPipelineStateViewer::setState()
break;
}
}
int resIdx = -1;
for(int c = 0; c < state.Pass.renderpass.resolveAttachments.count; c++)
{
if(state.Pass.renderpass.resolveAttachments[c] == (uint)i)
{
resIdx = c;
break;
}
}
bool filledSlot = (p.img != ResourceId());
bool usedSlot = (colIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
bool usedSlot =
(colIdx >= 0 || resIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
if(showNode(usedSlot, filledSlot))
{
@@ -1825,8 +1835,17 @@ void VulkanPipelineStateViewer::setState()
.arg(ToQStr(p.swizzle[3]));
}
QString slotname;
if(colIdx >= 0)
slotname = QFormatStr("Color %1").arg(i);
else if(resIdx >= 0)
slotname = QFormatStr("Resolve %1").arg(i);
else
slotname = lit("Depth");
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, name, typeName, w, h, d, a, format, QString()});
new RDTreeWidgetItem({slotname, name, typeName, w, h, d, a, format, QString()});
if(tex)
node->setTag(QVariant::fromValue(p.img));
+2
View File
@@ -447,6 +447,8 @@ struct RenderPass
rdctype::array<uint32_t> inputAttachments;
DOCUMENT("A list of indices into the framebuffer attachments for color attachments.");
rdctype::array<uint32_t> colorAttachments;
DOCUMENT("A list of indices into the framebuffer attachments for resolve attachments.");
rdctype::array<uint32_t> resolveAttachments;
DOCUMENT(R"(An index into the framebuffer attachments for the depth-stencil attachment.
If there is no depth-stencil attachment, this index is ``-1``.
+3 -2
View File
@@ -1175,6 +1175,7 @@ void Serialiser::Serialise(const char *name, VKPipe::CurrentPass &el)
Serialise("", el.renderpass.obj);
Serialise("", el.renderpass.inputAttachments);
Serialise("", el.renderpass.colorAttachments);
Serialise("", el.renderpass.resolveAttachments);
Serialise("", el.renderpass.depthstencilAttachment);
Serialise("", el.framebuffer.obj);
@@ -1185,7 +1186,7 @@ void Serialiser::Serialise(const char *name, VKPipe::CurrentPass &el)
Serialise("", el.renderArea);
SIZE_CHECK(104);
SIZE_CHECK(120);
}
template <>
@@ -1236,7 +1237,7 @@ void Serialiser::Serialise(const char *name, VKPipe::State &el)
Serialise("", el.images);
SIZE_CHECK(1336);
SIZE_CHECK(1352);
}
#pragma endregion Vulkan pipeline state
+2
View File
@@ -463,9 +463,11 @@ void VulkanCreationInfo::RenderPass::Init(VulkanResourceManager *resourceMan,
}
dst.colorAttachments.resize(src.colorAttachmentCount);
dst.resolveAttachments.resize(src.colorAttachmentCount);
dst.colorLayouts.resize(src.colorAttachmentCount);
for(uint32_t i = 0; i < src.colorAttachmentCount; i++)
{
dst.resolveAttachments[i] = src.pResolveAttachments ? src.pResolveAttachments[i].attachment : ~0U;
dst.colorAttachments[i] = src.pColorAttachments[i].attachment;
dst.colorLayouts[i] = src.pColorAttachments[i].layout;
}
+1
View File
@@ -222,6 +222,7 @@ struct VulkanCreationInfo
// rarely used but the indices are often used
vector<uint32_t> inputAttachments;
vector<uint32_t> colorAttachments;
vector<uint32_t> resolveAttachments;
int32_t depthstencilAttachment;
vector<VkImageLayout> inputLayouts;
+2
View File
@@ -3059,6 +3059,8 @@ void VulkanReplay::SavePipelineState()
c.m_RenderPass[state.renderPass].subpasses[state.subpass].inputAttachments;
m_VulkanPipelineState.Pass.renderpass.colorAttachments =
c.m_RenderPass[state.renderPass].subpasses[state.subpass].colorAttachments;
m_VulkanPipelineState.Pass.renderpass.resolveAttachments =
c.m_RenderPass[state.renderPass].subpasses[state.subpass].resolveAttachments;
m_VulkanPipelineState.Pass.renderpass.depthstencilAttachment =
c.m_RenderPass[state.renderPass].subpasses[state.subpass].depthstencilAttachment;
}
+24 -6
View File
@@ -1461,18 +1461,36 @@ namespace renderdocui.Code
var rp = m_Vulkan.Pass.renderpass;
var fb = m_Vulkan.Pass.framebuffer;
BoundResource[] ret = new BoundResource[rp.colorAttachments.Length];
int idx = 0;
BoundResource[] ret = new BoundResource[rp.colorAttachments.Length*2];
for (int i = 0; i < rp.colorAttachments.Length; i++)
{
ret[i] = new BoundResource();
ret[idx] = new BoundResource();
if(rp.colorAttachments[i] < fb.attachments.Length)
{
ret[i].Id = fb.attachments[rp.colorAttachments[i]].img;
ret[i].HighestMip = (int)fb.attachments[rp.colorAttachments[i]].baseMip;
ret[i].FirstSlice = (int)fb.attachments[rp.colorAttachments[i]].baseLayer;
ret[i].typeHint = fb.attachments[rp.colorAttachments[i]].viewfmt.compType;
ret[idx].Id = fb.attachments[rp.colorAttachments[i]].img;
ret[idx].HighestMip = (int)fb.attachments[rp.colorAttachments[i]].baseMip;
ret[idx].FirstSlice = (int)fb.attachments[rp.colorAttachments[i]].baseLayer;
ret[idx].typeHint = fb.attachments[rp.colorAttachments[i]].viewfmt.compType;
}
idx++;
}
for (int i = 0; i < rp.resolveAttachments.Length; i++)
{
ret[idx] = new BoundResource();
if (rp.resolveAttachments[i] < fb.attachments.Length)
{
ret[idx].Id = fb.attachments[rp.resolveAttachments[i]].img;
ret[idx].HighestMip = (int)fb.attachments[rp.resolveAttachments[i]].baseMip;
ret[idx].FirstSlice = (int)fb.attachments[rp.resolveAttachments[i]].baseLayer;
ret[idx].typeHint = fb.attachments[rp.resolveAttachments[i]].viewfmt.compType;
}
idx++;
}
return ret;
@@ -350,6 +350,8 @@ namespace renderdoc
public UInt32[] inputAttachments;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public UInt32[] colorAttachments;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public UInt32[] resolveAttachments;
public Int32 depthstencilAttachment;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
@@ -2918,7 +2918,7 @@
// targetOutputs
//
treeListColumn103.AutoSizeMinSize = 0;
treeListColumn103.Width = 50;
treeListColumn103.Width = 70;
treeListColumn104.AutoSize = true;
treeListColumn104.AutoSizeMinSize = 150;
treeListColumn104.Width = 50;
@@ -1536,9 +1536,10 @@ namespace renderdocui.Windows.PipelineState
foreach (var p in state.Pass.framebuffer.attachments)
{
int colIdx = Array.IndexOf(state.Pass.renderpass.colorAttachments, (uint)i);
int resIdx = Array.IndexOf(state.Pass.renderpass.resolveAttachments, (uint)i);
bool filledSlot = (p.img != ResourceId.Null);
bool usedSlot = (colIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
bool usedSlot = (colIdx >= 0 || resIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
@@ -1605,7 +1606,13 @@ namespace renderdocui.Windows.PipelineState
p.swizzle[3].Str());
}
var node = targetOutputs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
string slotname = String.Format("Color {0}", i);
if (resIdx >= 0)
slotname = String.Format("Resolve {0}", i);
else if (colIdx < 0)
slotname = "Depth";
var node = targetOutputs.Nodes.Add(new object[] { slotname, name, typename, w, h, d, a, format });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;