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https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Display resolve attachments with other framebuffer outputs in UI
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@@ -1461,18 +1461,36 @@ namespace renderdocui.Code
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var rp = m_Vulkan.Pass.renderpass;
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var fb = m_Vulkan.Pass.framebuffer;
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BoundResource[] ret = new BoundResource[rp.colorAttachments.Length];
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int idx = 0;
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BoundResource[] ret = new BoundResource[rp.colorAttachments.Length*2];
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for (int i = 0; i < rp.colorAttachments.Length; i++)
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{
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ret[i] = new BoundResource();
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ret[idx] = new BoundResource();
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if(rp.colorAttachments[i] < fb.attachments.Length)
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{
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ret[i].Id = fb.attachments[rp.colorAttachments[i]].img;
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ret[i].HighestMip = (int)fb.attachments[rp.colorAttachments[i]].baseMip;
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ret[i].FirstSlice = (int)fb.attachments[rp.colorAttachments[i]].baseLayer;
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ret[i].typeHint = fb.attachments[rp.colorAttachments[i]].viewfmt.compType;
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ret[idx].Id = fb.attachments[rp.colorAttachments[i]].img;
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ret[idx].HighestMip = (int)fb.attachments[rp.colorAttachments[i]].baseMip;
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ret[idx].FirstSlice = (int)fb.attachments[rp.colorAttachments[i]].baseLayer;
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ret[idx].typeHint = fb.attachments[rp.colorAttachments[i]].viewfmt.compType;
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}
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idx++;
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}
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for (int i = 0; i < rp.resolveAttachments.Length; i++)
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{
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ret[idx] = new BoundResource();
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if (rp.resolveAttachments[i] < fb.attachments.Length)
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{
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ret[idx].Id = fb.attachments[rp.resolveAttachments[i]].img;
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ret[idx].HighestMip = (int)fb.attachments[rp.resolveAttachments[i]].baseMip;
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ret[idx].FirstSlice = (int)fb.attachments[rp.resolveAttachments[i]].baseLayer;
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ret[idx].typeHint = fb.attachments[rp.resolveAttachments[i]].viewfmt.compType;
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}
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idx++;
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}
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return ret;
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@@ -350,6 +350,8 @@ namespace renderdoc
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public UInt32[] inputAttachments;
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[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
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public UInt32[] colorAttachments;
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[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
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public UInt32[] resolveAttachments;
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public Int32 depthstencilAttachment;
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};
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[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
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@@ -2918,7 +2918,7 @@
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// targetOutputs
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//
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treeListColumn103.AutoSizeMinSize = 0;
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treeListColumn103.Width = 50;
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treeListColumn103.Width = 70;
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treeListColumn104.AutoSize = true;
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treeListColumn104.AutoSizeMinSize = 150;
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treeListColumn104.Width = 50;
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@@ -1536,9 +1536,10 @@ namespace renderdocui.Windows.PipelineState
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foreach (var p in state.Pass.framebuffer.attachments)
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{
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int colIdx = Array.IndexOf(state.Pass.renderpass.colorAttachments, (uint)i);
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int resIdx = Array.IndexOf(state.Pass.renderpass.resolveAttachments, (uint)i);
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bool filledSlot = (p.img != ResourceId.Null);
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bool usedSlot = (colIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
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bool usedSlot = (colIdx >= 0 || resIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
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// show if
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if (usedSlot || // it's referenced by the shader - regardless of empty or not
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@@ -1605,7 +1606,13 @@ namespace renderdocui.Windows.PipelineState
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p.swizzle[3].Str());
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}
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var node = targetOutputs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
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string slotname = String.Format("Color {0}", i);
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if (resIdx >= 0)
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slotname = String.Format("Resolve {0}", i);
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else if (colIdx < 0)
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slotname = "Depth";
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var node = targetOutputs.Nodes.Add(new object[] { slotname, name, typename, w, h, d, a, format });
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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