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https://github.com/baldurk/renderdoc.git
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Add structure prefixes to renamed cbuffer registers
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@@ -149,13 +149,15 @@ namespace renderdocui.Windows
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}
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}
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private string FriendlyName(string disasm, string stem, ShaderConstant[] vars)
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private string FriendlyName(string disasm, string stem, string prefix, ShaderConstant[] vars)
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{
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foreach (var v in vars)
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{
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if (v.type.descriptor.rows == 0 && v.type.descriptor.cols == 0 && v.type.members.Length > 0)
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{
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disasm = FriendlyName(disasm, stem, v.type.members);
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string subPrefix = prefix + v.name + ".";
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disasm = FriendlyName(disasm, stem, subPrefix, v.type.members);
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}
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else if (v.type.descriptor.rows > 0 && v.type.descriptor.cols > 0)
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{
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@@ -186,6 +188,8 @@ namespace renderdocui.Windows
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var name = numRegs == 1 ? v.name : string.Format("{0}[{1}]", v.name, r);
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name = prefix + name;
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var replacement = string.Format(", {0}{1}.{2}{3}",
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match.Groups[1].Value, name, new string(swizzle), match.Groups[3].Value);
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@@ -434,7 +438,7 @@ namespace renderdocui.Windows
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if (cbuf.variables.Length == 0)
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continue;
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disasm = FriendlyName(disasm, stem, cbuf.variables);
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disasm = FriendlyName(disasm, stem, "", cbuf.variables);
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}
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foreach (var r in m_ShaderDetails.Resources)
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