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Don't copy instructionLines map when processing shader printfs
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@@ -2245,7 +2245,7 @@ bool VulkanReplay::FetchShaderFeedback(uint32_t eventId)
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mod.GetReflection(stage, sh.entryPoint, pipe.pipeline);
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modrefl.PopulateDisassembly(mod.spirv);
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const std::map<size_t, uint32_t> instructionLines = modrefl.instructionLines;
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const std::map<size_t, uint32_t> &instructionLines = modrefl.instructionLines;
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auto instit = instructionLines.find(printfID);
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if(instit != instructionLines.end())
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