Ignore any serialised images states for images that aren't in replay

This commit is contained in:
baldurk
2015-09-21 13:47:25 +02:00
parent 60c206d4e1
commit ac3ec846a8
+4 -2
View File
@@ -218,14 +218,16 @@ void VulkanResourceManager::SerialiseImageStates(Serialiser *m_pSerialiser, map<
SERIALISE_ELEMENT(ResourceId, id, srcit->first);
SERIALISE_ELEMENT(uint32_t, NumStates, (uint32_t)srcit->second.subresourceStates.size());
ResourceId liveid; if(m_State < WRITING) liveid = GetLiveID(id);
ResourceId liveid;
if(m_State < WRITING && HasLiveResource(id))
liveid = GetLiveID(id);
auto dstit = states.find(id);
for(uint32_t m=0; m < NumStates; m++)
{
SERIALISE_ELEMENT(ImageRegionState, state, srcit->second.subresourceStates[m]);
if(m_State < WRITING && srcit != states.end())
if(m_State < WRITING && liveid != ResourceId() && srcit != states.end())
{
VkImageMemoryBarrier t;
t.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;