Implement highlight box rendering

This commit is contained in:
baldurk
2015-12-31 22:33:15 +01:00
parent fe99dcdbe7
commit ac44765bd7
10 changed files with 335 additions and 17 deletions
+2
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@@ -52,5 +52,7 @@ DECLARE_EMBED(checkerboardfs_spv);
DECLARE_EMBED(texdisplayfs_spv);
DECLARE_EMBED(textvs_spv);
DECLARE_EMBED(textfs_spv);
DECLARE_EMBED(genericvs_spv);
DECLARE_EMBED(genericfs_spv);
#undef DECLARE_EMBED
+2
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@@ -136,6 +136,8 @@ RESOURCE_checkerboardfs_spv TYPE_EMBED "spv/checkerboardfs.spv"
RESOURCE_texdisplayfs_spv TYPE_EMBED "spv/texdisplayfs.spv"
RESOURCE_textvs_spv TYPE_EMBED "spv/textvs.spv"
RESOURCE_textfs_spv TYPE_EMBED "spv/textfs.spv"
RESOURCE_genericvs_spv TYPE_EMBED "spv/genericvs.spv"
RESOURCE_genericfs_spv TYPE_EMBED "spv/genericfs.spv"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
+2
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@@ -38,6 +38,8 @@
#define RESOURCE_texdisplayfs_spv 403
#define RESOURCE_textvs_spv 404
#define RESOURCE_textfs_spv 405
#define RESOURCE_genericvs_spv 406
#define RESOURCE_genericfs_spv 407
#if !defined(STRINGIZE)
#define STRINGIZE2(a) #a
+39
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@@ -0,0 +1,39 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#version 420 core
layout (location = 0) out vec4 color_out;
layout (binding = 0, std140) uniform genericuniforms
{
vec4 offset;
vec4 scale;
vec4 color;
} generic;
void main(void)
{
color_out = generic.color;
}
+46
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@@ -0,0 +1,46 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#version 420 core
layout (location = 0) in vec4 position;
layout (binding = 0, std140) uniform genericuniforms
{
vec4 offset;
vec4 scale;
vec4 color;
} generic;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
void main(void)
{
gl_Position = position*generic.scale + generic.offset;
}
+129 -6
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@@ -62,6 +62,13 @@ struct fontuniforms
Vec2f CharacterSize;
Vec2f FontScreenAspect;
};
struct genericuniforms
{
Vec4f Offset;
Vec4f Scale;
Vec4f Color;
};
struct glyph
{
@@ -79,7 +86,7 @@ struct stringdata
uint32_t str[256][4];
};
void VulkanDebugManager::UBO::Create(WrappedVulkan *driver, VkDevice dev, VkDeviceSize size)
void VulkanDebugManager::GPUBuffer::Create(WrappedVulkan *driver, VkDevice dev, VkDeviceSize size)
{
const VkLayerDispatchTable *vt = ObjDisp(dev);
@@ -124,7 +131,7 @@ void VulkanDebugManager::UBO::Create(WrappedVulkan *driver, VkDevice dev, VkDevi
VKMGR()->WrapResource(Unwrap(dev), view);
}
void VulkanDebugManager::UBO::Destroy(const VkLayerDispatchTable *vt, VkDevice dev)
void VulkanDebugManager::GPUBuffer::Destroy(const VkLayerDispatchTable *vt, VkDevice dev)
{
VkResult vkr = VK_SUCCESS;
if(view != VK_NULL_HANDLE)
@@ -152,7 +159,7 @@ void VulkanDebugManager::UBO::Destroy(const VkLayerDispatchTable *vt, VkDevice d
}
}
void *VulkanDebugManager::UBO::Map(const VkLayerDispatchTable *vt, VkDevice dev, VkDeviceSize offset, VkDeviceSize size)
void *VulkanDebugManager::GPUBuffer::Map(const VkLayerDispatchTable *vt, VkDevice dev, VkDeviceSize offset, VkDeviceSize size)
{
void *ptr = NULL;
VkResult vkr = vt->MapMemory(Unwrap(dev), Unwrap(mem), offset, size, 0, (void **)&ptr);
@@ -160,7 +167,7 @@ void *VulkanDebugManager::UBO::Map(const VkLayerDispatchTable *vt, VkDevice dev,
return ptr;
}
void VulkanDebugManager::UBO::Unmap(const VkLayerDispatchTable *vt, VkDevice dev)
void VulkanDebugManager::GPUBuffer::Unmap(const VkLayerDispatchTable *vt, VkDevice dev)
{
vt->UnmapMemory(Unwrap(dev), Unwrap(mem));
}
@@ -200,6 +207,11 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
m_TextAtlasMem = VK_NULL_HANDLE;
m_TextAtlasView = VK_NULL_HANDLE;
m_GenericDescSetLayout = VK_NULL_HANDLE;
m_GenericPipeLayout = VK_NULL_HANDLE;
m_GenericDescSet = VK_NULL_HANDLE;
m_GenericPipeline = VK_NULL_HANDLE;
m_Device = dev;
const VkLayerDispatchTable *vt = ObjDisp(dev);
@@ -247,6 +259,12 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_CheckerboardDescSetLayout);
// identical layout
vkr = vt->CreateDescriptorSetLayout(Unwrap(dev), &descsetLayoutInfo, &m_GenericDescSetLayout);
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_GenericDescSetLayout);
}
{
@@ -310,6 +328,13 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
VKMGR()->WrapResource(Unwrap(dev), m_TextPipeLayout);
pipeLayoutInfo.pSetLayouts = UnwrapPtr(m_GenericDescSetLayout);
vkr = vt->CreatePipelineLayout(Unwrap(dev), &pipeLayoutInfo, &m_GenericPipeLayout);
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_GenericPipeLayout);
VkDescriptorTypeCount descPoolTypes[] = {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024, },
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1024, },
@@ -320,7 +345,7 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
ARRAY_COUNT(descPoolTypes), &descPoolTypes[0],
};
vkr = vt->CreateDescriptorPool(Unwrap(dev), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 3, &descpoolInfo, &m_DescriptorPool);
vkr = vt->CreateDescriptorPool(Unwrap(dev), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 4, &descpoolInfo, &m_DescriptorPool);
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_DescriptorPool);
@@ -343,6 +368,40 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_TextDescSet);
vkr = vt->AllocDescriptorSets(Unwrap(dev), Unwrap(m_DescriptorPool), VK_DESCRIPTOR_SET_USAGE_STATIC, 1,
UnwrapPtr(m_GenericDescSetLayout), &m_GenericDescSet, &count);
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_GenericDescSet);
m_GenericUBO.Create(driver, dev, 128);
RDCCOMPILE_ASSERT(sizeof(genericuniforms) <= 128, "outline strip VBO size");
{
float data[] = {
0.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.1f, 0.0f, 1.0f,
0.0f, -1.0f, 0.0f, 1.0f,
};
m_OutlineStripVBO.Create(driver, dev, 128);
RDCCOMPILE_ASSERT(sizeof(data) <= 128, "outline strip VBO size");
float *mapped = (float *)m_OutlineStripVBO.Map(vt, dev);
memcpy(mapped, data, sizeof(data));
m_OutlineStripVBO.Unmap(vt, dev);
}
m_CheckerboardUBO.Create(driver, dev, 128);
m_TexDisplayUBO.Create(driver, dev, 128);
@@ -391,6 +450,8 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
GetEmbeddedResource(texdisplayfs_spv),
GetEmbeddedResource(textvs_spv),
GetEmbeddedResource(textfs_spv),
GetEmbeddedResource(genericvs_spv),
GetEmbeddedResource(genericfs_spv),
};
enum shaderIdx
@@ -400,6 +461,8 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
TEXDISPLAYFS,
TEXTVS,
TEXTFS,
GENERICVS,
GENERICFS,
};
VkShaderModule module[ARRAY_COUNT(shaderSources)];
@@ -530,6 +593,35 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_TextPipeline);
ia.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
attState.blendEnable = false;
VkVertexInputBindingDescription vertexBind = {
0, sizeof(Vec4f), VK_VERTEX_INPUT_STEP_RATE_VERTEX,
};
VkVertexInputAttributeDescription vertexAttr = {
0, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 0,
};
VkPipelineVertexInputStateCreateInfo vi = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, NULL,
1, &vertexBind,
1, &vertexAttr,
};
pipeInfo.pVertexInputState = &vi;
stages[0].shader = Unwrap(shader[GENERICVS]);
stages[1].shader = Unwrap(shader[GENERICFS]);
pipeInfo.layout = Unwrap(m_GenericPipeLayout);
vkr = vt->CreateGraphicsPipelines(Unwrap(dev), VK_NULL_HANDLE, 1, &pipeInfo, &m_GenericPipeline);
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->WrapResource(Unwrap(dev), m_GenericPipeline);
for(size_t i=0; i < ARRAY_COUNT(module); i++)
{
@@ -694,7 +786,7 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
m_TextGlyphUBO.Unmap(vt, dev);
}
VkDescriptorInfo desc[6];
VkDescriptorInfo desc[7];
RDCEraseEl(desc);
// checkerboard
@@ -711,6 +803,9 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
desc[5].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
desc[5].imageView = Unwrap(m_TextAtlasView);
desc[5].sampler = Unwrap(m_LinearSampler);
// generic
desc[6].bufferView = Unwrap(m_GenericUBO.view);
VkWriteDescriptorSet writeSet[] = {
{
@@ -737,6 +832,10 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, NULL,
Unwrap(m_TextDescSet), 3, 0, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &desc[5]
},
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, NULL,
Unwrap(m_GenericDescSet), 0, 0, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &desc[6]
},
};
vkr = vt->UpdateDescriptorSets(Unwrap(dev), ARRAY_COUNT(writeSet), writeSet, 0, NULL);
@@ -889,6 +988,30 @@ VulkanDebugManager::~VulkanDebugManager()
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->ReleaseWrappedResource(m_TextAtlasMem);
}
if(m_GenericDescSetLayout != VK_NULL_HANDLE)
{
vkr = vt->DestroyDescriptorSetLayout(Unwrap(dev), Unwrap(m_GenericDescSetLayout));
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->ReleaseWrappedResource(m_GenericDescSetLayout);
}
if(m_GenericPipeLayout != VK_NULL_HANDLE)
{
vkr = vt->DestroyPipelineLayout(Unwrap(dev), Unwrap(m_GenericPipeLayout));
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->ReleaseWrappedResource(m_GenericPipeLayout);
}
if(m_GenericPipeline != VK_NULL_HANDLE)
{
vkr = vt->DestroyPipeline(Unwrap(dev), Unwrap(m_GenericPipeline));
RDCASSERT(vkr == VK_SUCCESS);
VKMGR()->ReleaseWrappedResource(m_GenericPipeline);
}
m_OutlineStripVBO.Destroy(vt, dev);
m_GenericUBO.Destroy(vt, dev);
}
void VulkanDebugManager::RenderText(const TextPrintState &textstate, float x, float y, const char *textfmt, ...)
+14 -7
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@@ -48,9 +48,9 @@ class VulkanDebugManager
void RenderText(const TextPrintState &textstate, float x, float y, const char *fmt, ...);
struct UBO
struct GPUBuffer
{
UBO() : buf(VK_NULL_HANDLE), mem(VK_NULL_HANDLE), view(VK_NULL_HANDLE) {}
GPUBuffer() : buf(VK_NULL_HANDLE), mem(VK_NULL_HANDLE), view(VK_NULL_HANDLE) {}
void Create(WrappedVulkan *driver, VkDevice dev, VkDeviceSize size);
void Destroy(const VkLayerDispatchTable *vt, VkDevice dev);
@@ -73,21 +73,28 @@ class VulkanDebugManager
VkPipelineLayout m_CheckerboardPipeLayout;
VkDescriptorSet m_CheckerboardDescSet;
VkPipeline m_CheckerboardPipeline;
UBO m_CheckerboardUBO;
GPUBuffer m_CheckerboardUBO;
VkDescriptorSetLayout m_GenericDescSetLayout;
VkPipelineLayout m_GenericPipeLayout;
VkDescriptorSet m_GenericDescSet;
VkPipeline m_GenericPipeline;
GPUBuffer m_OutlineStripVBO;
GPUBuffer m_GenericUBO;
VkDescriptorSetLayout m_TexDisplayDescSetLayout;
VkPipelineLayout m_TexDisplayPipeLayout;
VkDescriptorSet m_TexDisplayDescSet;
VkPipeline m_TexDisplayPipeline, m_TexDisplayBlendPipeline;
UBO m_TexDisplayUBO;
GPUBuffer m_TexDisplayUBO;
VkDescriptorSetLayout m_TextDescSetLayout;
VkPipelineLayout m_TextPipeLayout;
VkDescriptorSet m_TextDescSet;
VkPipeline m_TextPipeline;
UBO m_TextGeneralUBO;
UBO m_TextGlyphUBO;
UBO m_TextStringUBO;
GPUBuffer m_TextGeneralUBO;
GPUBuffer m_TextGlyphUBO;
GPUBuffer m_TextStringUBO;
VkImage m_TextAtlas;
VkDeviceMemory m_TextAtlasMem;
VkImageView m_TextAtlasView;
+85 -4
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@@ -55,6 +55,13 @@ struct displayuniforms
Vec2f Padding;
};
struct genericuniforms
{
Vec4f Offset;
Vec4f Scale;
Vec4f Color;
};
VulkanReplay::OutputWindow::OutputWindow() : wnd(NULL_WND_HANDLE), width(0), height(0),
dsimg(VK_NULL_HANDLE), dsmem(VK_NULL_HANDLE)
{
@@ -847,8 +854,6 @@ void VulkanReplay::RenderCheckerboard(Vec3f light, Vec3f dark)
vkr = vt->BeginCommandBuffer(Unwrap(cmd), &beginInfo);
RDCASSERT(vkr == VK_SUCCESS);
void *barrier = (void *)&outw.bbtrans;
// VKTODOHIGH once we stop doing DeviceWaitIdle/QueueWaitIdle all over, this
// needs to be ring-buffered
Vec4f *data = (Vec4f *)GetDebugManager()->m_CheckerboardUBO.Map(vt, dev);
@@ -896,9 +901,85 @@ void VulkanReplay::RenderCheckerboard(Vec3f light, Vec3f dark)
void VulkanReplay::RenderHighlightBox(float w, float h, float scale)
{
VULKANNOTIMP("RenderHighlightBox");
}
auto it = m_OutputWindows.find(m_ActiveWinID);
if(m_ActiveWinID == 0 || it == m_OutputWindows.end())
return;
OutputWindow &outw = it->second;
VkDevice dev = m_pDriver->GetDev();
VkCmdBuffer cmd = m_pDriver->GetCmd();
VkQueue q = m_pDriver->GetQ();
const VkLayerDispatchTable *vt = ObjDisp(dev);
VkCmdBufferBeginInfo beginInfo = { VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO, NULL, VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT | VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT };
VkResult vkr = vt->ResetCommandBuffer(Unwrap(cmd), 0);
RDCASSERT(vkr == VK_SUCCESS);
vkr = vt->BeginCommandBuffer(Unwrap(cmd), &beginInfo);
RDCASSERT(vkr == VK_SUCCESS);
const float xpixdim = 2.0f/w;
const float ypixdim = 2.0f/h;
const float xdim = scale*xpixdim;
const float ydim = scale*ypixdim;
// VKTODOHIGH once we stop doing DeviceWaitIdle/QueueWaitIdle all over, this
// needs to be ring-buffered
genericuniforms *data = (genericuniforms *)GetDebugManager()->m_GenericUBO.Map(vt, dev);
data->Offset = Vec4f(0.0f, 0.0f, 0.0f, 0.0f);
data->Scale = Vec4f(xdim, ydim, 1.0f, 1.0f);
data->Color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
GetDebugManager()->m_GenericUBO.Unmap(vt, dev);
{
VkClearValue clearval = {0};
VkRenderPassBeginInfo rpbegin = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, NULL,
Unwrap(outw.renderpass), Unwrap(outw.fb),
{ { 0, 0, }, { outw.width, outw.height } },
1, &clearval,
};
vt->CmdBeginRenderPass(Unwrap(cmd), &rpbegin, VK_RENDER_PASS_CONTENTS_INLINE);
vt->CmdBindPipeline(Unwrap(cmd), VK_PIPELINE_BIND_POINT_GRAPHICS, Unwrap(GetDebugManager()->m_GenericPipeline));
vt->CmdBindDescriptorSets(Unwrap(cmd), VK_PIPELINE_BIND_POINT_GRAPHICS, Unwrap(GetDebugManager()->m_GenericPipeLayout), 0, 1, UnwrapPtr(GetDebugManager()->m_GenericDescSet), 0, NULL);
vt->CmdBindDynamicViewportState(Unwrap(cmd), Unwrap(outw.fullVP));
vt->CmdBindDynamicRasterState(Unwrap(cmd), Unwrap(GetDebugManager()->m_DynamicRSState));
vt->CmdBindDynamicColorBlendState(Unwrap(cmd), Unwrap(GetDebugManager()->m_DynamicCBStateWhite));
vt->CmdBindDynamicDepthStencilState(Unwrap(cmd), Unwrap(GetDebugManager()->m_DynamicDSStateDisabled));
VkDeviceSize zero = 0;
vt->CmdBindVertexBuffers(Unwrap(cmd), 0, 1, UnwrapPtr(GetDebugManager()->m_OutlineStripVBO.buf), &zero);
vt->CmdDraw(Unwrap(cmd), 0, 8, 0, 1);
genericuniforms secondOutline;
secondOutline.Offset = Vec4f(-xpixdim, ypixdim, 0.0f, 0.0f);
secondOutline.Scale = Vec4f(xdim+xpixdim*2, ydim+ypixdim*2, 1.0f, 1.0f);
secondOutline.Color = Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
vt->CmdUpdateBuffer(Unwrap(cmd), Unwrap(GetDebugManager()->m_GenericUBO.buf), 0, sizeof(genericuniforms), (uint32_t *)&secondOutline);
vt->CmdDraw(Unwrap(cmd), 0, 8, 0, 1);
vt->CmdEndRenderPass(Unwrap(cmd));
}
vkr = vt->EndCommandBuffer(Unwrap(cmd));
RDCASSERT(vkr == VK_SUCCESS);
vkr = vt->QueueSubmit(Unwrap(q), 1, UnwrapPtr(cmd), VK_NULL_HANDLE);
RDCASSERT(vkr == VK_SUCCESS);
// VKTODOMED ideally all the commands from Bind to Flip would be recorded
// into a single command buffer and we can just have several allocated
// ring-buffer style
vt->QueueWaitIdle(Unwrap(q));
}
ResourceId VulkanReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overlay, uint32_t frameID, uint32_t eventID, const vector<uint32_t> &passEvents)
{
RDCUNIMPLEMENTED("RenderOverlay");
+4
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@@ -361,6 +361,10 @@
<None Include="data\spv\blitvs.spv" />
<None Include="data\spv\checkerboard.frag" />
<None Include="data\spv\checkerboardfs.spv" />
<None Include="data\spv\generic.frag" />
<None Include="data\spv\generic.vert" />
<None Include="data\spv\genericfs.spv" />
<None Include="data\spv\genericvs.spv" />
<None Include="data\spv\texdisplay.frag" />
<None Include="data\spv\texdisplayfs.spv" />
<None Include="data\spv\text.frag" />
+12
View File
@@ -460,6 +460,18 @@
<None Include="data\spv\textvs.spv">
<Filter>Resources\spv</Filter>
</None>
<None Include="data\spv\generic.frag">
<Filter>Resources\spv</Filter>
</None>
<None Include="data\spv\generic.vert">
<Filter>Resources\spv</Filter>
</None>
<None Include="data\spv\genericfs.spv">
<Filter>Resources\spv</Filter>
</None>
<None Include="data\spv\genericvs.spv">
<Filter>Resources\spv</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="data\renderdoc.rc">