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Delete FindResults scintilla
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@@ -808,6 +808,9 @@ void ShaderViewer::gotoDisassemblyDebugging()
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ShaderViewer::~ShaderViewer()
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{
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delete m_FindResults;
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m_FindResults = NULL;
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// don't want to async invoke while using 'this', so save the trace separately
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ShaderDebugTrace *trace = m_Trace;
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