Fix crash due to unallocated compute descriptor

This commit is contained in:
baldurk
2016-09-22 17:09:25 +02:00
parent 5951ed723b
commit acb5e5ecd8
@@ -370,6 +370,8 @@ bool WrappedID3D12Device::Serialise_CreateComputePipelineState(
WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(ret, this);
ret = wrapped;
wrapped->compute = new D3D12_COMPUTE_PIPELINE_STATE_DESC(Descriptor);
wrapped->compute->CS.pShaderBytecode =
WrappedID3D12PipelineState::AddShader(wrapped->compute->CS, this);