Check that resource is available before setting object label

This commit is contained in:
baldurk
2014-12-06 23:33:21 +00:00
parent 043dc09d30
commit acb66bf626
@@ -86,7 +86,7 @@ bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsi
m_pSerialiser->SerialiseString("label", Label);
if(m_State == READING)
if(m_State == READING && GetResourceManager()->HasLiveResource(id))
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glObjectLabel(Identifier, res.name, Length, HasLabel ? Label.c_str() : NULL);