mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-15 12:07:03 +00:00
Only apply vertexOffset when fetching input vertex data
This commit is contained in:
@@ -5008,7 +5008,8 @@ void D3D11DebugManager::RenderMesh(uint32_t frameID, const vector<uint32_t> &eve
|
||||
byte *dataEnd = data + m_HighlightCache.data.size();
|
||||
|
||||
data += cfg.position.offset; // to start of position data
|
||||
data += drawcall->vertexOffset*cfg.position.stride; // to first vertex
|
||||
if(stage == eMeshDataStage_VSIn)
|
||||
data += drawcall->vertexOffset*cfg.position.stride; // to first vertex
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
// vectors to be set from buffers, depending on topology
|
||||
|
||||
Reference in New Issue
Block a user