D3D12CBufTag should refer to reflection-based index, not root sig index

This commit is contained in:
baldurk
2020-05-19 16:40:11 +01:00
parent 00986e0c16
commit ad86556ceb
@@ -1178,7 +1178,7 @@ void D3D12PipelineStateViewer::setShaderState(
{
bind = &bm;
shaderCBuf = &res;
D3D12CBufTag cbufTag((uint32_t)i);
D3D12CBufTag cbufTag((uint32_t)k);
cbufTag.arrayIdx = b.bind - bm.bind;
tag = QVariant::fromValue(cbufTag);
break;