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Create MS/Array copy shaders even in replay - needed for initial states
* This means these will spam errors if anyone is using a feature level 10.x or below device without ps_5_0 support, but that's unavoidable and not too important (in release it'll just be some log spam).
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@@ -758,6 +758,15 @@ bool D3D11DebugManager::InitDebugRendering()
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m_DebugRender.publicCBufIdx = 0;
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string multisamplehlsl = GetEmbeddedResource(multisample_hlsl);
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m_DebugRender.CopyMSToArrayPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_CopyMSToArray", "ps_5_0");
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m_DebugRender.CopyArrayToMSPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_CopyArrayToMS", "ps_5_0");
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m_DebugRender.FloatCopyMSToArrayPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_FloatCopyMSToArray", "ps_5_0");
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m_DebugRender.FloatCopyArrayToMSPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_FloatCopyArrayToMS", "ps_5_0");
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m_DebugRender.DepthCopyMSToArrayPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_DepthCopyMSToArray", "ps_5_0");
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m_DebugRender.DepthCopyArrayToMSPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_DepthCopyArrayToMS", "ps_5_0");
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if(RenderDoc::Inst().IsReplayApp())
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{
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string displayhlsl = GetEmbeddedResource(debugcbuffers_h);
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@@ -823,15 +832,6 @@ bool D3D11DebugManager::InitDebugRendering()
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m_DebugRender.PixelHistoryCopyCS = MakeCShader(displayhlsl.c_str(), "RENDERDOC_PixelHistoryCopyPixel", "cs_5_0");
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m_DebugRender.PrimitiveIDPS = MakePShader(displayhlsl.c_str(), "RENDERDOC_PrimitiveIDPS", "ps_5_0");
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string multisamplehlsl = GetEmbeddedResource(multisample_hlsl);
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m_DebugRender.CopyMSToArrayPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_CopyMSToArray", "ps_5_0");
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m_DebugRender.CopyArrayToMSPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_CopyArrayToMS", "ps_5_0");
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m_DebugRender.FloatCopyMSToArrayPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_FloatCopyMSToArray", "ps_5_0");
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m_DebugRender.FloatCopyArrayToMSPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_FloatCopyArrayToMS", "ps_5_0");
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m_DebugRender.DepthCopyMSToArrayPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_DepthCopyMSToArray", "ps_5_0");
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m_DebugRender.DepthCopyArrayToMSPS = MakePShader(multisamplehlsl.c_str(), "RENDERDOC_DepthCopyArrayToMS", "ps_5_0");
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string histogramhlsl = GetEmbeddedResource(debugcbuffers_h);
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histogramhlsl += GetEmbeddedResource(debugcommon_hlsl);
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histogramhlsl += GetEmbeddedResource(histogram_hlsl);
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