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Make sure primitive topology is set when doing CopyTex2DMSToArray
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@@ -592,6 +592,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
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ctx->RSSetViewports(1, &view);
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ctx->IASetInputLayout(NULL);
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ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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float blendFactor[] = {1.0f, 1.0f, 1.0f, 1.0f};
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ctx->OMSetBlendState(NULL, blendFactor, ~0U);
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