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https://github.com/baldurk/renderdoc.git
synced 2026-08-23 15:06:32 +00:00
Add index buffer binding offset to byte offset when opening buffer view
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@@ -1319,9 +1319,10 @@ void D3D11PipelineStateViewer::setState()
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{tr("Index"), state.inputAssembly.indexBuffer.resourceId, draw ? draw->indexByteWidth : 0,
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state.inputAssembly.indexBuffer.byteOffset, (qulonglong)length, QString()});
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node->setTag(
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QVariant::fromValue(D3D11VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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draw ? draw->indexOffset * draw->indexByteWidth : 0)));
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node->setTag(QVariant::fromValue(
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D3D11VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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state.inputAssembly.indexBuffer.byteOffset +
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(draw ? draw->indexOffset * draw->indexByteWidth : 0))));
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if(!ibufferUsed)
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setInactiveRow(node);
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@@ -1339,9 +1340,10 @@ void D3D11PipelineStateViewer::setState()
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RDTreeWidgetItem *node = new RDTreeWidgetItem(
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{tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
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node->setTag(
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QVariant::fromValue(D3D11VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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draw ? draw->indexOffset * draw->indexByteWidth : 0)));
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node->setTag(QVariant::fromValue(
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D3D11VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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state.inputAssembly.indexBuffer.byteOffset +
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(draw ? draw->indexOffset * draw->indexByteWidth : 0))));
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setEmptyRow(node);
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@@ -1342,9 +1342,10 @@ void D3D12PipelineStateViewer::setState()
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{tr("Index"), state.inputAssembly.indexBuffer.resourceId, draw ? draw->indexByteWidth : 0,
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(qulonglong)state.inputAssembly.indexBuffer.byteOffset, (qulonglong)length, QString()});
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node->setTag(
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QVariant::fromValue(D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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draw ? draw->indexOffset * draw->indexByteWidth : 0)));
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node->setTag(QVariant::fromValue(
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D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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state.inputAssembly.indexBuffer.byteOffset +
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(draw ? draw->indexOffset * draw->indexByteWidth : 0))));
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if(!ibufferUsed)
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setInactiveRow(node);
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@@ -1362,9 +1363,10 @@ void D3D12PipelineStateViewer::setState()
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RDTreeWidgetItem *node = new RDTreeWidgetItem(
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{tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
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node->setTag(
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QVariant::fromValue(D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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draw ? draw->indexOffset * draw->indexByteWidth : 0)));
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node->setTag(QVariant::fromValue(
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D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
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state.inputAssembly.indexBuffer.byteOffset +
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(draw ? draw->indexOffset * draw->indexByteWidth : 0))));
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setEmptyRow(node);
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@@ -1601,7 +1601,8 @@ void VulkanPipelineStateViewer::setState()
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node->setTag(QVariant::fromValue(
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VulkanVBIBTag(state.inputAssembly.indexBuffer.resourceId,
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draw != NULL ? draw->indexOffset * draw->indexByteWidth : 0)));
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state.inputAssembly.indexBuffer.byteOffset +
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(draw ? draw->indexOffset * draw->indexByteWidth : 0))));
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if(!ibufferUsed)
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setInactiveRow(node);
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