Fix register space filling - resize before grabbing dest pointer

This commit is contained in:
baldurk
2017-11-17 14:31:50 +00:00
parent 0e3cd3d575
commit b118664bc2
+1 -1
View File
@@ -552,8 +552,8 @@ void D3D12Replay::FillRegisterSpaces(const D3D12RenderState::RootSignature &root
WrappedID3D12RootSignature *sig =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12RootSignature>(rootSig.rootsig);
D3D12Pipe::RegisterSpace *spaces = dstSpaces.data();
dstSpaces.resize(sig->sig.numSpaces);
D3D12Pipe::RegisterSpace *spaces = dstSpaces.data();
for(size_t rootEl = 0; rootEl < sig->sig.params.size(); rootEl++)
{