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Fix register space filling - resize before grabbing dest pointer
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@@ -552,8 +552,8 @@ void D3D12Replay::FillRegisterSpaces(const D3D12RenderState::RootSignature &root
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WrappedID3D12RootSignature *sig =
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m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12RootSignature>(rootSig.rootsig);
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D3D12Pipe::RegisterSpace *spaces = dstSpaces.data();
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dstSpaces.resize(sig->sig.numSpaces);
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D3D12Pipe::RegisterSpace *spaces = dstSpaces.data();
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for(size_t rootEl = 0; rootEl < sig->sig.params.size(); rootEl++)
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{
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