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Remove unused root elements after filling D3D12 pipeline state
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@@ -1415,6 +1415,8 @@ void D3D12Replay::FillRootElements(uint32_t eventId, const D3D12RenderState::Roo
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samp.minLOD = sampDesc.MinLOD;
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samp.mipLODBias = sampDesc.MipLODBias;
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}
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rootElements.resize(ridx);
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}
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void D3D12Replay::SavePipelineState(uint32_t eventId)
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