Remove unused root elements after filling D3D12 pipeline state

This commit is contained in:
baldurk
2021-09-27 12:23:15 +01:00
parent c8e7037ed1
commit b20e337fd2
+2
View File
@@ -1415,6 +1415,8 @@ void D3D12Replay::FillRootElements(uint32_t eventId, const D3D12RenderState::Roo
samp.minLOD = sampDesc.MinLOD;
samp.mipLODBias = sampDesc.MipLODBias;
}
rootElements.resize(ridx);
}
void D3D12Replay::SavePipelineState(uint32_t eventId)