Fix crash with NULL drawcall

This commit is contained in:
baldurk
2017-07-13 13:57:09 +01:00
parent 5f94f4a71b
commit b254cd7ac1
@@ -1683,7 +1683,7 @@ void D3D11PipelineStateViewer::setState()
ui->stencils->setUpdatesEnabled(true);
// set up thread debugging inputs
if(state.m_CS.ShaderDetails && (draw->flags & DrawFlags::Dispatch))
if(state.m_CS.ShaderDetails && draw && (draw->flags & DrawFlags::Dispatch))
{
ui->groupX->setEnabled(true);
ui->groupY->setEnabled(true);