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Change remote server version to be == RenderDoc version
* Any time the replay types serialisation change, the remote server becomes incompatible. We're not going to add backwards compatibility to that system, so we need to break it every time. * Really the version should be bumped any time renderdoc_serialise.inl changes, but we don't have an auto-incrementing revision to use.
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@@ -35,7 +35,8 @@
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#include "strings/string_utils.h"
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#include "replay_proxy.h"
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static const uint32_t RemoteServerProtocolVersion = 3;
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static const uint32_t RemoteServerProtocolVersion =
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uint32_t(RENDERDOC_VERSION_MAJOR * 1000) | RENDERDOC_VERSION_MINOR;
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enum RemoteServerPacket
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{
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