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Fix compilation on linux
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@@ -4239,6 +4239,8 @@ bool WrappedOpenGL::ProcessChunk(ReadSerialiser &ser, GLChunk chunk)
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case GLChunk::wglDXUnregisterObjectNV:
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case GLChunk::wglDXObjectAccessNV:
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case GLChunk::wglDXUnlockObjectsNV:
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case GLChunk::glMaxShaderCompilerThreadsARB:
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case GLChunk::glMaxShaderCompilerThreadsKHR:
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case GLChunk::Max:
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RDCERR("Unexpected chunk, or missing case for processing! Skipping...");
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ser.SkipCurrentChunk();
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@@ -29,6 +29,7 @@
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#include <utility>
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#include <vector>
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#include "3rdparty/glslang/SPIRV/spirv.hpp"
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#include "api/replay/renderdoc_replay.h"
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using std::string;
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using std::vector;
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