Fix compilation on linux

This commit is contained in:
baldurk
2018-06-20 09:34:45 +01:00
parent dc8347262e
commit b3a49858ab
2 changed files with 3 additions and 0 deletions
+2
View File
@@ -4239,6 +4239,8 @@ bool WrappedOpenGL::ProcessChunk(ReadSerialiser &ser, GLChunk chunk)
case GLChunk::wglDXUnregisterObjectNV:
case GLChunk::wglDXObjectAccessNV:
case GLChunk::wglDXUnlockObjectsNV:
case GLChunk::glMaxShaderCompilerThreadsARB:
case GLChunk::glMaxShaderCompilerThreadsKHR:
case GLChunk::Max:
RDCERR("Unexpected chunk, or missing case for processing! Skipping...");
ser.SkipCurrentChunk();
@@ -29,6 +29,7 @@
#include <utility>
#include <vector>
#include "3rdparty/glslang/SPIRV/spirv.hpp"
#include "api/replay/renderdoc_replay.h"
using std::string;
using std::vector;