Handle pixel unpack buffers on replay

This commit is contained in:
baldurk
2014-11-09 01:58:34 +00:00
parent 9ec7d9eff5
commit b3c5587420
+1
View File
@@ -530,6 +530,7 @@ FetchBuffer GLReplay::GetBuffer(ResourceId id)
ret.creationFlags = eBufferCreate_CB;
break;
case eGL_PIXEL_PACK_BUFFER:
case eGL_PIXEL_UNPACK_BUFFER:
case eGL_COPY_WRITE_BUFFER:
break;
default: