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Prefer using custom D3D12/ local dxcompiler.dll in demos project
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@@ -273,7 +273,12 @@ void D3D12GraphicsTest::Prepare(int argc, char **argv)
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d3dcompiler = LoadLibraryA("d3dcompiler_44.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_43.dll");
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dxcompiler = LoadLibraryA("dxcompiler.dll");
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// try loading dxcompiler from a local plugin folder first, since when building we copy the SDK
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// version next to our exe and that may be old
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dxcompiler = LoadLibraryA("D3D12/dxcompiler.dll");
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if(!dxcompiler)
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dxcompiler = LoadLibraryA("dxcompiler.dll");
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if(!d3d12)
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{
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