Prefer using custom D3D12/ local dxcompiler.dll in demos project

This commit is contained in:
baldurk
2025-01-10 11:29:28 +00:00
parent f6c016245e
commit b46b8d96cf
+6 -1
View File
@@ -273,7 +273,12 @@ void D3D12GraphicsTest::Prepare(int argc, char **argv)
d3dcompiler = LoadLibraryA("d3dcompiler_44.dll");
if(!d3dcompiler)
d3dcompiler = LoadLibraryA("d3dcompiler_43.dll");
dxcompiler = LoadLibraryA("dxcompiler.dll");
// try loading dxcompiler from a local plugin folder first, since when building we copy the SDK
// version next to our exe and that may be old
dxcompiler = LoadLibraryA("D3D12/dxcompiler.dll");
if(!dxcompiler)
dxcompiler = LoadLibraryA("dxcompiler.dll");
if(!d3d12)
{