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Pass along HDR multiplier to vulkan texture rendering
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@@ -201,7 +201,7 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn
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data->Position.x = x;
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data->Position.y = y;
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data->HDRMul = -1.0f;
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data->HDRMul = cfg.hdrMultiplier;
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int32_t tex_x = iminfo.extent.width;
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int32_t tex_y = iminfo.extent.height;
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