Pass along HDR multiplier to vulkan texture rendering

This commit is contained in:
baldurk
2018-02-22 19:46:40 +00:00
parent 076ec17848
commit b4f711af7d
+1 -1
View File
@@ -201,7 +201,7 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn
data->Position.x = x;
data->Position.y = y;
data->HDRMul = -1.0f;
data->HDRMul = cfg.hdrMultiplier;
int32_t tex_x = iminfo.extent.width;
int32_t tex_y = iminfo.extent.height;