mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 13:20:54 +00:00
Add mesh shaders to project
This commit is contained in:
@@ -71,6 +71,9 @@ data/spv/textfs.spvo \
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data/spv/genericvs.spvo \
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data/spv/genericfs.spvo \
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data/spv/fixedcolfs.spvo \
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data/spv/meshvs.spvo \
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data/spv/meshgs.spvo \
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data/spv/meshfs.spvo \
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data/sourcecodepro.ttfo
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.PHONY: all
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@@ -55,5 +55,8 @@ DECLARE_EMBED(textfs_spv);
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DECLARE_EMBED(genericvs_spv);
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DECLARE_EMBED(genericfs_spv);
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DECLARE_EMBED(fixedcolfs_spv);
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DECLARE_EMBED(meshvs_spv);
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DECLARE_EMBED(meshgs_spv);
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DECLARE_EMBED(meshfs_spv);
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#undef DECLARE_EMBED
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@@ -139,6 +139,9 @@ RESOURCE_textfs_spv TYPE_EMBED "spv/textfs.spv"
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RESOURCE_genericvs_spv TYPE_EMBED "spv/genericvs.spv"
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RESOURCE_genericfs_spv TYPE_EMBED "spv/genericfs.spv"
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RESOURCE_fixedcolfs_spv TYPE_EMBED "spv/fixedcolfs.spv"
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RESOURCE_meshvs_spv TYPE_EMBED "spv/meshvs.spv"
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RESOURCE_meshgs_spv TYPE_EMBED "spv/meshfs.spv"
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RESOURCE_meshfs_spv TYPE_EMBED "spv/meshfs.spv"
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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@@ -41,6 +41,9 @@
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#define RESOURCE_genericvs_spv 406
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#define RESOURCE_genericfs_spv 407
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#define RESOURCE_fixedcolfs_spv 408
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#define RESOURCE_meshvs_spv 409
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#define RESOURCE_meshgs_spv 410
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#define RESOURCE_meshfs_spv 411
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#if !defined(STRINGIZE)
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#define STRINGIZE2(a) #a
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@@ -0,0 +1,78 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#version 420 core
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// VKTODOHIGH LunarG sample driver doesn't support in/out blocks yet it seems
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/*
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in v2f
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{
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vec4 secondary;
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vec4 norm;
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} IN;
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*/
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layout (location = 0) in vec4 INsecondary;
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layout (location = 1) in vec4 INnorm;
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layout (binding = 0, std140) uniform meshuniforms
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{
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mat4 mvp;
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mat4 invProj;
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vec4 color;
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uint displayFormat;
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uint homogenousInput;
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vec2 pointSpriteSize;
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} Mesh;
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layout (location = 0) out vec4 color_out;
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#define MESHDISPLAY_SOLID 0x1
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#define MESHDISPLAY_FACELIT 0x2
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#define MESHDISPLAY_SECONDARY 0x3
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#define MESHDISPLAY_SECONDARY_ALPHA 0x4
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void main(void)
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{
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uint type = Mesh.displayFormat;
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if(type == MESHDISPLAY_SECONDARY)
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{
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color_out = vec4(INsecondary.xyz, 1);
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}
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else if(type == MESHDISPLAY_SECONDARY_ALPHA)
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{
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color_out = vec4(INsecondary.www, 1);
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}
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else if(type == MESHDISPLAY_FACELIT)
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{
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vec3 lightDir = normalize(vec3(0, -0.3f, -1));
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color_out = vec4(Mesh.color.xyz*abs(dot(lightDir, INnorm.xyz)), 1);
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}
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else //if(type == MESHDISPLAY_SOLID)
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{
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color_out = vec4(Mesh.color.xyz, 1);
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}
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}
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@@ -0,0 +1,73 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#version 420 core
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layout(triangles, invocations = 1) in;
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layout(triangle_strip, max_vertices = 3) out;
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in v2f
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{
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vec4 secondary;
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vec4 norm;
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} IN[];
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out v2f
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{
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vec4 secondary;
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vec4 norm;
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} OUT;
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layout (binding = 0, std140) uniform meshuniforms
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{
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mat4 mvp;
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mat4 invProj;
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vec4 color;
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uint displayFormat;
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uint homogenousInput;
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vec2 pointSpriteSize;
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} Mesh;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[];
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};
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void main()
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{
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vec4 faceEdgeA = (Mesh.invProj * gl_in[1].gl_Position) - (Mesh.invProj * gl_in[0].gl_Position);
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vec4 faceEdgeB = (Mesh.invProj * gl_in[2].gl_Position) - (Mesh.invProj * gl_in[0].gl_Position);
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vec3 faceNormal = normalize( cross(faceEdgeA.xyz, faceEdgeB.xyz) );
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for(int i=0; i < 3; i++)
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{
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gl_Position = gl_in[i].gl_Position;
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OUT.secondary = IN[i].secondary;
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OUT.norm = vec4(faceNormal.xyz, 1);
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EmitVertex();
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}
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EndPrimitive();
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}
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@@ -0,0 +1,81 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#version 420 core
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layout (location = 0) in vec4 position;
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layout (location = 1) in vec4 secondary;
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layout (binding = 0, std140) uniform meshuniforms
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{
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mat4 mvp;
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mat4 invProj;
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vec4 color;
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uint displayFormat;
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uint homogenousInput;
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vec2 pointSpriteSize;
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} Mesh;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[];
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};
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// VKTODOHIGH LunarG sample driver doesn't support in/out blocks yet it seems
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/*
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out v2f
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{
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vec4 secondary;
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vec4 norm;
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} OUT;
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*/
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layout (location = 0) out vec4 OUTsecondary;
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layout (location = 1) out vec4 OUTnorm;
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void main(void)
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{
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vec2 psprite[4] =
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{
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vec2(-1.0f, -1.0f),
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vec2(-1.0f, 1.0f),
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vec2( 1.0f, -1.0f),
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vec2( 1.0f, 1.0f)
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};
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vec4 pos = position;
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if(Mesh.homogenousInput == 0)
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pos = vec4(position.xyz, 1);
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gl_Position = Mesh.mvp * pos;
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gl_Position.xy += Mesh.pointSpriteSize.xy*0.01f*psprite[gl_VertexID%4]*gl_Position.w;
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OUTsecondary = secondary;
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OUTnorm = vec4(0, 0, 1, 1);
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// GL->VK conventions
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gl_Position.y = -gl_Position.y;
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gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;
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}
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@@ -27,7 +27,7 @@
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layout (binding = 3) uniform sampler2D tex0;
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layout (location = 0) out vec4 color_out;
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// LunarG sample driver doesn't support in/out blocks yet it seems
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// VKTODOHIGH LunarG sample driver doesn't support in/out blocks yet it seems
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/*
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in v2f
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{
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@@ -57,7 +57,7 @@ out gl_PerVertex
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float gl_ClipDistance[];
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};
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// LunarG sample driver doesn't support in/out blocks yet it seems
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// VKTODOHIGH LunarG sample driver doesn't support in/out blocks yet it seems
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/*
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out v2f
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{
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@@ -367,6 +367,12 @@
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<None Include="data\spv\generic.vert" />
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<None Include="data\spv\genericfs.spv" />
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<None Include="data\spv\genericvs.spv" />
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<None Include="data\spv\mesh.frag" />
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<None Include="data\spv\mesh.geom" />
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<None Include="data\spv\mesh.vert" />
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<None Include="data\spv\meshfs.spv" />
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<None Include="data\spv\meshgs.spv" />
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<None Include="data\spv\meshvs.spv" />
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<None Include="data\spv\texdisplay.frag" />
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<None Include="data\spv\texdisplayfs.spv" />
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<None Include="data\spv\text.frag" />
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@@ -478,6 +478,24 @@
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<None Include="data\spv\fixedcolfs.spv">
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<Filter>Resources\spv</Filter>
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</None>
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<None Include="data\spv\mesh.frag">
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<Filter>Resources\spv</Filter>
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</None>
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<None Include="data\spv\mesh.geom">
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<Filter>Resources\spv</Filter>
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</None>
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<None Include="data\spv\mesh.vert">
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<Filter>Resources\spv</Filter>
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</None>
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<None Include="data\spv\meshgs.spv">
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<Filter>Resources\spv</Filter>
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</None>
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<None Include="data\spv\meshvs.spv">
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<Filter>Resources\spv</Filter>
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</None>
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<None Include="data\spv\meshfs.spv">
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<Filter>Resources\spv</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="data\renderdoc.rc">
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