Fix fragment shader compile error

OpenGL ES does not allow swizzles on scalar expressions. It causes error when replaying OpenGL ES desktop application.
This commit is contained in:
tabi.katalin
2018-11-07 15:08:36 +01:00
committed by Baldur Karlsson
parent 5baa7f590e
commit b54477036d
+2 -1
View File
@@ -28,5 +28,6 @@ layout (location = 0) out vec4 color_out;
void main(void)
{
color_out = vec4(max(pixarea, 0.001f).xxx, 1.0f);
float area = max(pixarea, 0.001f);
color_out = vec4(area, area, area, 1.0f);
}