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Fix fragment shader compile error
OpenGL ES does not allow swizzles on scalar expressions. It causes error when replaying OpenGL ES desktop application.
This commit is contained in:
committed by
Baldur Karlsson
parent
5baa7f590e
commit
b54477036d
@@ -28,5 +28,6 @@ layout (location = 0) out vec4 color_out;
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void main(void)
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{
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color_out = vec4(max(pixarea, 0.001f).xxx, 1.0f);
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float area = max(pixarea, 0.001f);
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color_out = vec4(area, area, area, 1.0f);
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}
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