mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 17:40:39 +00:00
Add other BaseVertex variants of glDrawElements*, and glDrawRangeElements
This commit is contained in:
@@ -163,9 +163,12 @@ enum GLChunkType
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DRAWARRAYS_INSTANCED,
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DRAWARRAYS_INSTANCEDBASEINSTANCE,
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DRAWELEMENTS,
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DRAWRANGEELEMENTS,
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DRAWELEMENTS_INSTANCED,
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DRAWELEMENTS_INSTANCEDBASEINSTANCE,
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DRAWELEMENTS_BASEVERTEX,
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DRAWELEMENTS_INSTANCEDBASEVERTEX,
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DRAWELEMENTS_INSTANCEDBASEVERTEXBASEINSTANCE,
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GEN_FRAMEBUFFERS,
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FRAMEBUFFER_TEX,
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@@ -1112,7 +1112,7 @@ bool WrappedOpenGL::Serialise_glDrawElements(GLenum mode, GLsizei count, GLenum
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ToStr::Get(Mode) + ", " +
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ToStr::Get(Count) + ", " +
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ", " + ")";
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ToStr::Get(IdxOffset) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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@@ -1147,6 +1147,64 @@ void WrappedOpenGL::glDrawElements(GLenum mode, GLsizei count, GLenum type, cons
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}
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}
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bool WrappedOpenGL::Serialise_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
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{
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SERIALISE_ELEMENT(GLenum, Mode, mode);
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SERIALISE_ELEMENT(uint32_t, Start, start);
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SERIALISE_ELEMENT(uint32_t, End, end);
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SERIALISE_ELEMENT(uint32_t, Count, count);
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SERIALISE_ELEMENT(GLenum, Type, type);
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SERIALISE_ELEMENT(uint64_t, IdxOffset, (uint64_t)indices);
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if(m_State <= EXECUTING)
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{
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m_Real.glDrawRangeElements(Mode, Start, End, Count, Type, (const void *)IdxOffset);
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}
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const string desc = m_pSerialiser->GetDebugStr();
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if(m_State == READING)
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{
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AddEvent(DRAWELEMENTS, desc);
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string name = "glDrawRangeElements(" +
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ToStr::Get(Mode) + ", " +
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ToStr::Get(Count) + ", " +
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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draw.numIndices = Count;
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draw.numInstances = 1;
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draw.indexOffset = (uint32_t)IdxOffset;
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draw.vertexOffset = 0;
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draw.instanceOffset = 0;
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draw.flags |= eDraw_Drawcall|eDraw_UseIBuffer;
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m_LastDrawMode = Mode;
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m_LastIndexSize = Type;
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m_LastIndexOffset = (GLuint)IdxOffset;
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AddDrawcall(draw, true);
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}
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return true;
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}
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void WrappedOpenGL::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
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{
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m_Real.glDrawRangeElements(mode, start, end, count, type, indices);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(DRAWRANGEELEMENTS);
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Serialise_glDrawRangeElements(mode, start, end, count, type, indices);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
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{
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SERIALISE_ELEMENT(GLenum, Mode, mode);
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@@ -1170,7 +1228,7 @@ bool WrappedOpenGL::Serialise_glDrawElementsBaseVertex(GLenum mode, GLsizei coun
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ToStr::Get(Count) + ", " +
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ", " +
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ToStr::Get(BaseVtx) + ", " + ")";
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ToStr::Get(BaseVtx) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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@@ -1228,7 +1286,7 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstanced(GLenum mode, GLsizei count
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ToStr::Get(Count) + ", " +
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ", " +
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ToStr::Get(InstCount) + ", " + ")";
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ToStr::Get(InstCount) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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@@ -1288,7 +1346,7 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseInstance(GLenum mode, G
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ", " +
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ToStr::Get(InstCount) + ", " +
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ToStr::Get(BaseInstance) + ", " + ")";
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ToStr::Get(BaseInstance) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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@@ -1323,6 +1381,128 @@ void WrappedOpenGL::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei cou
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}
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}
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bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
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{
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SERIALISE_ELEMENT(GLenum, Mode, mode);
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SERIALISE_ELEMENT(uint32_t, Count, count);
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SERIALISE_ELEMENT(GLenum, Type, type);
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SERIALISE_ELEMENT(uint64_t, IdxOffset, (uint64_t)indices);
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SERIALISE_ELEMENT(uint32_t, InstCount, instancecount);
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SERIALISE_ELEMENT(int32_t, BaseVertex, basevertex);
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if(m_State <= EXECUTING)
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{
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m_Real.glDrawElementsInstancedBaseVertex(Mode, Count, Type, (const void *)IdxOffset, InstCount, BaseVertex);
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}
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const string desc = m_pSerialiser->GetDebugStr();
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if(m_State == READING)
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{
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AddEvent(DRAWELEMENTS_INSTANCEDBASEVERTEX, desc);
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string name = "glDrawElementsInstancedBaseVertex(" +
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ToStr::Get(Mode) + ", " +
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ToStr::Get(Count) + ", " +
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ", " +
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ToStr::Get(InstCount) + ", " +
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ToStr::Get(BaseVertex) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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draw.numIndices = Count;
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draw.numInstances = InstCount;
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draw.indexOffset = (uint32_t)IdxOffset;
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draw.vertexOffset = BaseVertex;
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draw.instanceOffset = 0;
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draw.flags |= eDraw_Drawcall|eDraw_UseIBuffer;
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m_LastDrawMode = Mode;
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m_LastIndexSize = Type;
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m_LastIndexOffset = (GLuint)IdxOffset;
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AddDrawcall(draw, true);
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}
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return true;
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}
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void WrappedOpenGL::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
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{
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m_Real.glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(DRAWELEMENTS_INSTANCEDBASEVERTEX);
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Serialise_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
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{
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SERIALISE_ELEMENT(GLenum, Mode, mode);
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SERIALISE_ELEMENT(uint32_t, Count, count);
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SERIALISE_ELEMENT(GLenum, Type, type);
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SERIALISE_ELEMENT(uint64_t, IdxOffset, (uint64_t)indices);
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SERIALISE_ELEMENT(uint32_t, InstCount, instancecount);
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SERIALISE_ELEMENT(int32_t, BaseVertex, basevertex);
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SERIALISE_ELEMENT(uint32_t, BaseInstance, baseinstance);
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if(m_State <= EXECUTING)
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{
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m_Real.glDrawElementsInstancedBaseVertexBaseInstance(Mode, Count, Type, (const void *)IdxOffset, InstCount, BaseVertex, BaseInstance);
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}
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const string desc = m_pSerialiser->GetDebugStr();
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if(m_State == READING)
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{
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AddEvent(DRAWELEMENTS_INSTANCEDBASEVERTEXBASEINSTANCE, desc);
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string name = "glDrawElementsInstancedBaseVertexBaseInstance(" +
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ToStr::Get(Mode) + ", " +
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ToStr::Get(Count) + ", " +
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ToStr::Get(Type) + ", " +
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ToStr::Get(IdxOffset) + ", " +
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ToStr::Get(InstCount) + ", " +
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ToStr::Get(BaseVertex) + ", " +
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ToStr::Get(BaseInstance) + ")";
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FetchDrawcall draw;
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draw.name = widen(name);
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draw.numIndices = Count;
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draw.numInstances = InstCount;
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draw.indexOffset = (uint32_t)IdxOffset;
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draw.vertexOffset = BaseVertex;
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draw.instanceOffset = BaseInstance;
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draw.flags |= eDraw_Drawcall|eDraw_UseIBuffer;
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m_LastDrawMode = Mode;
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m_LastIndexSize = Type;
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m_LastIndexOffset = (GLuint)IdxOffset;
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AddDrawcall(draw, true);
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}
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return true;
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}
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void WrappedOpenGL::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
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{
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m_Real.glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(DRAWELEMENTS_INSTANCEDBASEVERTEXBASEINSTANCE);
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Serialise_glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
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{
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SERIALISE_ELEMENT(GLenum, buf, buffer);
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@@ -120,9 +120,12 @@ const char *GLChunkNames[] =
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"glDrawArraysInstanced",
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"glDrawArraysInstancedBaseInstance",
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"glDrawElements",
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"glDrawRangeElements",
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"glDrawElementsInstanced",
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"glDrawElementsInstancedBaseInstance",
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"glDrawElementsBaseVertex",
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"glDrawElementsInstancedBaseVertex",
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"glDrawElementsInstancedBaseVertexBaseInstance",
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"glGenFramebuffers",
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"glFramebufferTexture",
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"glReadBuffer",
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@@ -1197,14 +1200,20 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case DRAWELEMENTS:
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Serialise_glDrawElements(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL);
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break;
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case DRAWELEMENTS_BASEVERTEX:
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Serialise_glDrawElementsBaseVertex(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL, 0);
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break;
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case DRAWELEMENTS_INSTANCED:
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Serialise_glDrawElementsInstanced(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL, 0);
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break;
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case DRAWELEMENTS_INSTANCEDBASEINSTANCE:
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Serialise_glDrawElementsInstancedBaseInstance(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL, 0, 0);
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break;
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case DRAWELEMENTS_BASEVERTEX:
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Serialise_glDrawElementsBaseVertex(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL, 0);
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case DRAWELEMENTS_INSTANCEDBASEVERTEX:
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Serialise_glDrawElementsInstancedBaseVertex(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL, 0, 0);
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break;
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case DRAWELEMENTS_INSTANCEDBASEVERTEXBASEINSTANCE:
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Serialise_glDrawElementsInstancedBaseVertexBaseInstance(eGL_UNKNOWN_ENUM, 0, eGL_UNKNOWN_ENUM, NULL, 0, 0, 0);
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break;
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case GEN_BUFFER:
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@@ -450,9 +450,12 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteBuffers(GLsizei n, const GLuint *buffers));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteVertexArrays(GLsizei n, const GLuint *arrays));
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@@ -42,6 +42,7 @@ struct GLHookSet
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PFNGLDEPTHMASKPROC glDepthMask;
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PFNGLDISABLEPROC glDisable;
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PFNGLDRAWBUFFERPROC glDrawBuffer;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLDRAWARRAYSPROC glDrawArrays;
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PFNGLENABLEPROC glEnable;
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PFNGLFLUSHPROC glFlush;
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@@ -206,12 +207,14 @@ struct GLHookSet
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PFNGLUNIFORM2FVPROC glUniform2fv;
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PFNGLUNIFORM3FVPROC glUniform3fv;
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PFNGLUNIFORM4FVPROC glUniform4fv;
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PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
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PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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// --
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@@ -42,6 +42,7 @@
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HookInit(glDepthMask); \
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HookInit(glDisable); \
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HookInit(glDrawBuffer); \
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HookInit(glDrawElements); \
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HookInit(glDrawArrays); \
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HookInit(glEnable); \
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HookInit(glFlush); \
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@@ -218,12 +219,14 @@
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HookExtension(PFNGLUNIFORM2FVPROC, glUniform2fv); \
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HookExtension(PFNGLUNIFORM3FVPROC, glUniform3fv); \
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HookExtension(PFNGLUNIFORM4FVPROC, glUniform4fv); \
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HookExtension(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements); \
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HookExtension(PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, glDrawArraysInstancedBaseInstance); \
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HookExtension(PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); \
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HookExtension(PFNGLDRAWELEMENTSPROC, glDrawElements); \
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HookExtension(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); \
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HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC, glDrawElementsInstancedBaseInstance); \
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HookExtension(PFNGLDRAWELEMENTSBASEVERTEXPROC, glDrawElementsBaseVertex); \
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HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, glDrawElementsInstancedBaseVertex); \
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HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, glDrawElementsInstancedBaseVertexBaseInstance); \
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HookExtension(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer); \
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HookExtension(PFNGLBINDTEXTUREPROC, glBindTexture); \
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HookExtension(PFNGLBLENDFUNCPROC, glBlendFunc); \
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@@ -236,6 +239,7 @@
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HookExtension(PFNGLDEPTHMASKPROC, glDepthMask); \
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HookExtension(PFNGLDISABLEPROC, glDisable); \
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HookExtension(PFNGLDRAWBUFFERPROC, glDrawBuffer); \
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HookExtension(PFNGLDRAWELEMENTSPROC, glDrawElements); \
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HookExtension(PFNGLDRAWARRAYSPROC, glDrawArrays); \
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HookExtension(PFNGLENABLEPROC, glEnable); \
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HookExtension(PFNGLFLUSHPROC, glFlush); \
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@@ -300,6 +304,7 @@
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HookWrapper1(void, glDepthMask, GLboolean, flag); \
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HookWrapper1(void, glDisable, GLenum, cap); \
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HookWrapper1(void, glDrawBuffer, GLenum, mode); \
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HookWrapper4(void, glDrawElements, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices); \
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HookWrapper3(void, glDrawArrays, GLenum, mode, GLint, first, GLsizei, count); \
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HookWrapper1(void, glEnable, GLenum, cap); \
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HookWrapper0(void, glFlush); \
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@@ -388,10 +393,10 @@
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HookWrapper2(void, glBlendEquationSeparate, GLenum, modeRGB, GLenum, modeAlpha); \
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HookWrapper3(void, glBlendEquationSeparatei, GLuint, buf, GLenum, modeRGB, GLenum, modeAlpha); \
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HookWrapper5(void, glColorMaski, GLuint, index, GLboolean, r, GLboolean, g, GLboolean, b, GLboolean, a); \
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HookWrapper2(void, glDepthRange, GLdouble, nearVal, GLdouble, farVal); \
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HookWrapper2(void, glDepthRangef, GLfloat, nearVal, GLfloat, farVal); \
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HookWrapper2(void, glDepthRange, GLdouble, near, GLdouble, far); \
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HookWrapper2(void, glDepthRangef, GLfloat, n, GLfloat, f); \
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HookWrapper3(void, glDepthRangeArrayv, GLuint, first, GLsizei, count, const GLdouble *, v); \
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HookWrapper2(void, glDepthBoundsEXT, GLclampd, nearVal, GLclampd, farVal); \
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HookWrapper2(void, glDepthBoundsEXT, GLclampd, zmin, GLclampd, zmax); \
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HookWrapper1(GLuint, glCreateShader, GLenum, type); \
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HookWrapper1(void, glDeleteShader, GLuint, shader); \
|
||||
HookWrapper4(void, glShaderSource, GLuint, shader, GLsizei, count, const GLchar *const*, string, const GLint *, length); \
|
||||
@@ -475,12 +480,14 @@
|
||||
HookWrapper3(void, glUniform2fv, GLint, location, GLsizei, count, const GLfloat *, value); \
|
||||
HookWrapper3(void, glUniform3fv, GLint, location, GLsizei, count, const GLfloat *, value); \
|
||||
HookWrapper3(void, glUniform4fv, GLint, location, GLsizei, count, const GLfloat *, value); \
|
||||
HookWrapper6(void, glDrawRangeElements, GLenum, mode, GLuint, start, GLuint, end, GLsizei, count, GLenum, type, const void *, indices); \
|
||||
HookWrapper5(void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, count, GLsizei, instancecount, GLuint, baseinstance); \
|
||||
HookWrapper4(void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, instancecount); \
|
||||
HookWrapper4(void, glDrawElements, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices); \
|
||||
HookWrapper5(void, glDrawElementsInstanced, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount); \
|
||||
HookWrapper6(void, glDrawElementsInstancedBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLuint, baseinstance); \
|
||||
HookWrapper5(void, glDrawElementsBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLint, basevertex); \
|
||||
HookWrapper6(void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex); \
|
||||
HookWrapper7(void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex, GLuint, baseinstance); \
|
||||
HookWrapper10(void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter); \
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user