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32-bit compile fixes (sizes of structures)
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@@ -171,7 +171,7 @@ void Serialiser::Serialise(const char *name, ShaderConstant &el)
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Serialise("", el.reg.comp);
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Serialise("", el.type);
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SIZE_CHECK(ShaderConstant, 52);
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SIZE_CHECK(ShaderConstant, 56);
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}
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template<>
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@@ -196,7 +196,7 @@ void Serialiser::Serialise(const char *name, ShaderResource &el)
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Serialise("", el.variableType);
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Serialise("", el.bindPoint);
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SIZE_CHECK(ShaderResource, 64);
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SIZE_CHECK(ShaderResource, 68);
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}
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template<>
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@@ -466,7 +466,7 @@ void Serialiser::Serialise(const char *name, D3D11PipelineState &el)
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Serialise("", el.m_RS);
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Serialise("", el.m_OM);
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SIZE_CHECK(D3D11PipelineState, 1040);
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SIZE_CHECK(D3D11PipelineState, 1048);
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}
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#pragma endregion D3D11 pipeline state
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