32-bit compile fixes (sizes of structures)

This commit is contained in:
baldurk
2016-01-08 19:57:43 +01:00
parent 8616dbd8e1
commit b6a6773dca
+3 -3
View File
@@ -171,7 +171,7 @@ void Serialiser::Serialise(const char *name, ShaderConstant &el)
Serialise("", el.reg.comp);
Serialise("", el.type);
SIZE_CHECK(ShaderConstant, 52);
SIZE_CHECK(ShaderConstant, 56);
}
template<>
@@ -196,7 +196,7 @@ void Serialiser::Serialise(const char *name, ShaderResource &el)
Serialise("", el.variableType);
Serialise("", el.bindPoint);
SIZE_CHECK(ShaderResource, 64);
SIZE_CHECK(ShaderResource, 68);
}
template<>
@@ -466,7 +466,7 @@ void Serialiser::Serialise(const char *name, D3D11PipelineState &el)
Serialise("", el.m_RS);
Serialise("", el.m_OM);
SIZE_CHECK(D3D11PipelineState, 1040);
SIZE_CHECK(D3D11PipelineState, 1048);
}
#pragma endregion D3D11 pipeline state