32-bit compile fix (downcast from UINT64 to size_t)

This commit is contained in:
baldurk
2016-08-06 23:21:02 +02:00
parent 5d25018874
commit b7431aec46
+1 -1
View File
@@ -806,7 +806,7 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
{
for(UINT r = 0; r < numrows[i]; r++)
{
memcpy(bufPtr, texPtr, rowsizes[i]);
memcpy(bufPtr, texPtr, (size_t)rowsizes[i]);
bufPtr += layouts[i].Footprint.RowPitch;
texPtr += rowsizes[i];