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handle NULL buffers in glBindVertexBuffers
based on glBindTextures
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@@ -4064,9 +4064,12 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexBuffers(GLuint vaobj, GLuint fi
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for(int32_t i = 0; i < Count; i++)
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{
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SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(BufferRes(GetCtx(), buffers[i])));
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SERIALISE_ELEMENT(uint64_t, offset, (uint64_t)offsets[i]);
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SERIALISE_ELEMENT(uint64_t, stride, (uint64_t)strides[i]);
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SERIALISE_ELEMENT(ResourceId, id,
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buffers && buffers[i]
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? GetResourceManager()->GetID(BufferRes(GetCtx(), buffers[i]))
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: ResourceId());
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SERIALISE_ELEMENT(uint64_t, offset, buffers ? 0 : (uint64_t)offsets[i]);
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SERIALISE_ELEMENT(uint64_t, stride, buffers ? 0 : (uint64_t)strides[i]);
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if(m_State <= EXECUTING)
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{
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@@ -4138,7 +4141,7 @@ void WrappedOpenGL::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsiz
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{
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for(GLsizei i = 0; i < count; i++)
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{
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if(buffers[i] != 0)
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if(buffers != NULL && buffers[i] != 0)
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{
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GLResourceRecord *bufrecord =
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GetResourceManager()->GetResourceRecord(BufferRes(GetCtx(), buffers[i]));
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@@ -4182,7 +4185,7 @@ void WrappedOpenGL::glBindVertexBuffers(GLuint first, GLsizei count, const GLuin
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{
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for(GLsizei i = 0; i < count; i++)
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{
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if(buffers[i] != 0)
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if(buffers != NULL && buffers[i] != 0)
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{
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GLResourceRecord *bufrecord =
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GetResourceManager()->GetResourceRecord(BufferRes(GetCtx(), buffers[i]));
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