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Ignore Constant initialiser data that is undefined
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@@ -7785,7 +7785,7 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
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if(gv->initialiser)
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{
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const Constant *initialData = gv->initialiser;
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if(!initialData->isNULL())
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if(!initialData->isNULL() && !initialData->isUndef())
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{
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RDCASSERT(ConvertDXILConstantToShaderVariable(initialData, globalVar.var));
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// Write ShaderVariable data back to memory
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