Remove device scaling factor from margins in the UI

Makes ShaderViewer, Capture Comments and Python Shell margins look correct for non-unit system scaling
This commit is contained in:
Jake Turner
2024-06-12 16:37:02 +01:00
parent a711d219d1
commit b7b5ec0c14
3 changed files with 9 additions and 9 deletions
+4 -4
View File
@@ -914,10 +914,10 @@ PythonShell::PythonShell(ICaptureContext &ctx, QWidget *parent)
scriptEditor->styleSetFont(STYLE_DEFAULT, Formatter::FixedFont().family().toUtf8().data());
scriptEditor->setMarginLeft(4.0 * devicePixelRatioF());
scriptEditor->setMarginWidthN(0, 32.0 * devicePixelRatioF());
scriptEditor->setMarginWidthN(1, 0);
scriptEditor->setMarginWidthN(2, 16.0 * devicePixelRatioF());
scriptEditor->setMarginLeft(4.0);
scriptEditor->setMarginWidthN(0, 32.0);
scriptEditor->setMarginWidthN(1, 0.0);
scriptEditor->setMarginWidthN(2, 16.0);
scriptEditor->setObjectName(lit("scriptEditor"));
scriptEditor->markerSetBack(CURRENT_MARKER, SCINTILLA_COLOUR(240, 128, 128));