Update D3D12 chunk enum to enum class

This commit is contained in:
baldurk
2017-11-08 18:24:41 +00:00
parent 66d8aba60f
commit b7cc721db3
3 changed files with 227 additions and 154 deletions
+86 -126
View File
@@ -362,131 +362,91 @@ struct D3D12Descriptor;
template <>
void Serialiser::Serialise(const char *name, D3D12Descriptor &el);
#pragma region Chunks
#define D3D12_CHUNKS \
D3D12_CHUNK_MACRO(DEVICE_INIT = FIRST_CHUNK_ID, "ID3D12Device::Initialisation") \
D3D12_CHUNK_MACRO(SET_RESOURCE_NAME, "ID3D12Object::SetName") \
D3D12_CHUNK_MACRO(RELEASE_RESOURCE, "IUnknown::Release") \
D3D12_CHUNK_MACRO(CREATE_SWAP_BUFFER, "IDXGISwapChain::GetBuffer") \
\
D3D12_CHUNK_MACRO(CAPTURE_SCOPE, "Capture") \
\
D3D12_CHUNK_MACRO(BEGIN_EVENT, "BeginEvent") \
D3D12_CHUNK_MACRO(SET_MARKER, "SetMarker") \
D3D12_CHUNK_MACRO(END_EVENT, "EndEvent") \
\
D3D12_CHUNK_MACRO(DEBUG_MESSAGES, "DebugMessageList") \
\
D3D12_CHUNK_MACRO(CONTEXT_CAPTURE_HEADER, "ContextBegin") \
D3D12_CHUNK_MACRO(CONTEXT_CAPTURE_FOOTER, "ContextEnd") \
\
D3D12_CHUNK_MACRO(SET_SHADER_DEBUG_PATH, "SetShaderDebugPath") \
\
D3D12_CHUNK_MACRO(CREATE_COMMAND_QUEUE, "ID3D12Device::CreateCommandQueue") \
D3D12_CHUNK_MACRO(CREATE_COMMAND_ALLOCATOR, "ID3D12Device::CreateCommandAllocator") \
\
D3D12_CHUNK_MACRO(CREATE_GRAPHICS_PIPE, "ID3D12Device::CreateGraphicsPipeline") \
D3D12_CHUNK_MACRO(CREATE_COMPUTE_PIPE, "ID3D12Device::CreateComputePipeline") \
D3D12_CHUNK_MACRO(CREATE_DESCRIPTOR_HEAP, "ID3D12Device::CreateDescriptorHeap") \
D3D12_CHUNK_MACRO(CREATE_ROOT_SIG, "ID3D12Device::CreateRootSignature") \
D3D12_CHUNK_MACRO(CREATE_COMMAND_SIG, "ID3D12Device::CreateCommandSignature") \
\
D3D12_CHUNK_MACRO(CREATE_HEAP, "ID3D12Device::CreateHeap") \
D3D12_CHUNK_MACRO(CREATE_COMMITTED_RESOURCE, "ID3D12Device::CreateCommittedResource") \
D3D12_CHUNK_MACRO(CREATE_PLACED_RESOURCE, "ID3D12Device::CreatePlacedResource") \
\
D3D12_CHUNK_MACRO(CREATE_QUERY_HEAP, "ID3D12Device::CreateQueryHeap") \
D3D12_CHUNK_MACRO(CREATE_FENCE, "ID3D12Device::CreateFence") \
\
D3D12_CHUNK_MACRO(CLOSE_LIST, "ID3D12GraphicsCommandList::Close") \
D3D12_CHUNK_MACRO(RESET_LIST, "ID3D12GraphicsCommandList::Reset") \
\
D3D12_CHUNK_MACRO(RESOURCE_BARRIER, "ID3D12GraphicsCommandList::ResourceBarrier") \
\
D3D12_CHUNK_MACRO(MAP_DATA_WRITE, "ID3D12Resource::Unmap") \
D3D12_CHUNK_MACRO(WRITE_TO_SUB, "ID3D12Resource::WriteToSubresource") \
\
D3D12_CHUNK_MACRO(BEGIN_QUERY, "ID3D12GraphicsCommandList::BeginQuery") \
D3D12_CHUNK_MACRO(END_QUERY, "ID3D12GraphicsCommandList::EndQuery") \
D3D12_CHUNK_MACRO(RESOLVE_QUERY, "ID3D12GraphicsCommandList::ResolveQueryData") \
D3D12_CHUNK_MACRO(SET_PREDICATION, "ID3D12GraphicsCommandList::SetPredication") \
\
D3D12_CHUNK_MACRO(DRAW_INDEXED_INST, "ID3D12GraphicsCommandList::DrawIndexedInstanced") \
D3D12_CHUNK_MACRO(DRAW_INST, "ID3D12GraphicsCommandList::DrawInstanced") \
D3D12_CHUNK_MACRO(DISPATCH, "ID3D12GraphicsCommandList::Dispatch") \
D3D12_CHUNK_MACRO(EXEC_INDIRECT, "ID3D12GraphicsCommandList::ExecuteIndirect") \
D3D12_CHUNK_MACRO(EXEC_BUNDLE, "ID3D12GraphicsCommandList::ExecuteBundle") \
\
D3D12_CHUNK_MACRO(COPY_BUFFER, "ID3D12GraphicsCommandList::CopyBufferRegion") \
D3D12_CHUNK_MACRO(COPY_TEXTURE, "ID3D12GraphicsCommandList::CopyTextureRegion") \
D3D12_CHUNK_MACRO(COPY_RESOURCE, "ID3D12GraphicsCommandList::CopyResource") \
D3D12_CHUNK_MACRO(RESOLVE_SUBRESOURCE, "ID3D12GraphicsCommandList::ResolveSubresource") \
\
D3D12_CHUNK_MACRO(CLEAR_RTV, "ID3D12GraphicsCommandList::ClearRenderTargetView") \
D3D12_CHUNK_MACRO(CLEAR_DSV, "ID3D12GraphicsCommandList::ClearDepthStencilView") \
D3D12_CHUNK_MACRO(CLEAR_UAV_INT, "ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint") \
D3D12_CHUNK_MACRO(CLEAR_UAV_FLOAT, "ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat") \
D3D12_CHUNK_MACRO(DISCARD_RESOURCE, "ID3D12GraphicsCommandList::DiscardResource") \
\
D3D12_CHUNK_MACRO(SET_TOPOLOGY, "ID3D12GraphicsCommandList::IASetPrimitiveTopology") \
D3D12_CHUNK_MACRO(SET_IBUFFER, "ID3D12GraphicsCommandList::IASetIndexBuffer") \
D3D12_CHUNK_MACRO(SET_VBUFFERS, "ID3D12GraphicsCommandList::IASetVertexBuffers") \
D3D12_CHUNK_MACRO(SET_SOTARGETS, "ID3D12GraphicsCommandList::SOSetTargets") \
D3D12_CHUNK_MACRO(SET_VIEWPORTS, "ID3D12GraphicsCommandList::RSSetViewports") \
D3D12_CHUNK_MACRO(SET_SCISSORS, "ID3D12GraphicsCommandList::RSSetScissors") \
D3D12_CHUNK_MACRO(SET_PIPE, "ID3D12GraphicsCommandList::SetPipelineState") \
D3D12_CHUNK_MACRO(SET_DESC_HEAPS, "ID3D12GraphicsCommandList::SetDescriptorHeaps") \
D3D12_CHUNK_MACRO(SET_RTVS, "ID3D12GraphicsCommandList::OMSetRenderTargets") \
D3D12_CHUNK_MACRO(SET_STENCIL, "ID3D12GraphicsCommandList::OMSetStencilRef") \
D3D12_CHUNK_MACRO(SET_BLENDFACTOR, "ID3D12GraphicsCommandList::OMSetBlendFactor") \
\
D3D12_CHUNK_MACRO(SET_GFX_ROOT_TABLE, \
"ID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable") \
D3D12_CHUNK_MACRO(SET_GFX_ROOT_SIG, "ID3D12GraphicsCommandList::SetGraphicsRootSignature") \
D3D12_CHUNK_MACRO(SET_GFX_ROOT_CONST, "ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant") \
D3D12_CHUNK_MACRO(SET_GFX_ROOT_CONSTS, \
"ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants") \
D3D12_CHUNK_MACRO(SET_GFX_ROOT_CBV, \
"ID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView") \
D3D12_CHUNK_MACRO(SET_GFX_ROOT_SRV, \
"ID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView") \
D3D12_CHUNK_MACRO(SET_GFX_ROOT_UAV, \
"ID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView") \
\
D3D12_CHUNK_MACRO(SET_COMP_ROOT_TABLE, \
"ID3D12GraphicsCommandList::SetComputeRootDescriptorTable") \
D3D12_CHUNK_MACRO(SET_COMP_ROOT_SIG, "ID3D12GraphicsCommandList::SetComputeRootSignature") \
D3D12_CHUNK_MACRO(SET_COMP_ROOT_CONST, "ID3D12GraphicsCommandList::SetComputeRoot32BitConstant") \
D3D12_CHUNK_MACRO(SET_COMP_ROOT_CONSTS, \
"ID3D12GraphicsCommandList::SetComputeRoot32BitConstants") \
D3D12_CHUNK_MACRO(SET_COMP_ROOT_CBV, \
"ID3D12GraphicsCommandList::SetComputeRootConstantBufferView") \
D3D12_CHUNK_MACRO(SET_COMP_ROOT_SRV, \
"ID3D12GraphicsCommandList::SetComputeRootShaderResourceView") \
D3D12_CHUNK_MACRO(SET_COMP_ROOT_UAV, \
"ID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView") \
\
D3D12_CHUNK_MACRO(DYN_DESC_WRITE, "Dynamic descriptor write") \
D3D12_CHUNK_MACRO(DYN_DESC_COPIES, "Dynamic descriptor copies") \
\
D3D12_CHUNK_MACRO(EXECUTE_CMD_LISTS, "ID3D12GraphicsCommandQueue::ExecuteCommandLists") \
D3D12_CHUNK_MACRO(SIGNAL, "ID3D12GraphicsCommandQueue::Signal") \
D3D12_CHUNK_MACRO(WAIT, "ID3D12GraphicsCommandQueue::Wait") \
\
D3D12_CHUNK_MACRO(CREATE_RESERVED_RESOURCE, "ID3D12Device::CreateReservedResource") \
D3D12_CHUNK_MACRO(COPY_TILES, "ID3D12GraphicsCommandList::CopyTiles") \
D3D12_CHUNK_MACRO(UPDATE_TILE_MAPPINGS, "ID3D12GraphicsCommandQueue::UpdateTileMappings") \
D3D12_CHUNK_MACRO(COPY_TILE_MAPPINGS, "ID3D12GraphicsCommandQueue::CopyTileMappings") \
\
D3D12_CHUNK_MACRO(NUM_D3D12_CHUNKS, "")
enum D3D12ChunkType
enum class D3D12Chunk : uint32_t
{
#undef D3D12_CHUNK_MACRO
#define D3D12_CHUNK_MACRO(enum, string) enum,
D3D12_CHUNKS
CaptureBegin = (uint32_t)SystemChunk::FirstDriverChunk,
CaptureEnd,
CaptureScope,
SetName,
PushMarker,
SetMarker,
PopMarker,
SetShaderDebugPath,
CreateSwapBuffer,
Device_CreateCommandQueue,
Device_CreateCommandAllocator,
Device_CreateGraphicsPipeline,
Device_CreateComputePipeline,
Device_CreateDescriptorHeap,
Device_CreateRootSignature,
Device_CreateCommandSignature,
Device_CreateHeap,
Device_CreateCommittedResource,
Device_CreatePlacedResource,
Device_CreateQueryHeap,
Device_CreateFence,
Device_CreateReservedResource,
Device_CreateConstantBufferView,
Device_CreateShaderResourceView,
Device_CreateUnorderedAccessView,
Device_CreateRenderTargetView,
Device_CreateDepthStencilView,
Device_CreateSampler,
Device_CopyDescriptors,
Device_CopyDescriptorsSimple,
Queue_ExecuteCommandLists,
Queue_Signal,
Queue_Wait,
Queue_UpdateTileMappings,
Queue_CopyTileMappings,
List_Close,
List_Reset,
List_ResourceBarrier,
List_BeginQuery,
List_EndQuery,
List_ResolveQueryData,
List_SetPredication,
List_DrawIndexedInstanced,
List_DrawInstanced,
List_Dispatch,
List_ExecuteIndirect,
List_ExecuteBundle,
List_CopyBufferRegion,
List_CopyTextureRegion,
List_CopyResource,
List_ResolveSubresource,
List_ClearRenderTargetView,
List_ClearDepthStencilView,
List_ClearUnorderedAccessViewUint,
List_ClearUnorderedAccessViewFloat,
List_DiscardResource,
List_IASetPrimitiveTopology,
List_IASetIndexBuffer,
List_IASetVertexBuffers,
List_SOSetTargets,
List_RSSetViewports,
List_RSSetScissorRects,
List_SetPipelineState,
List_SetDescriptorHeaps,
List_OMSetRenderTargets,
List_OMSetStencilRef,
List_OMSetBlendFactor,
List_SetGraphicsRootDescriptorTable,
List_SetGraphicsRootSignature,
List_SetGraphicsRoot32BitConstant,
List_SetGraphicsRoot32BitConstants,
List_SetGraphicsRootConstantBufferView,
List_SetGraphicsRootShaderResourceView,
List_SetGraphicsRootUnorderedAccessView,
List_SetComputeRootDescriptorTable,
List_SetComputeRootSignature,
List_SetComputeRoot32BitConstant,
List_SetComputeRoot32BitConstants,
List_SetComputeRootConstantBufferView,
List_SetComputeRootShaderResourceView,
List_SetComputeRootUnorderedAccessView,
List_CopyTiles,
Resource_Unmap,
Resource_WriteToSubresource,
Max,
};
#pragma endregion Chunks
+3 -28
View File
@@ -43,12 +43,6 @@
WRAPPED_POOL_INST(WrappedID3D12Device);
const char *D3D12ChunkNames[] = {
#undef D3D12_CHUNK_MACRO
#define D3D12_CHUNK_MACRO(enum, string) string,
D3D12_CHUNKS};
D3D12InitParams::D3D12InitParams()
{
SerialiseVersion = D3D12_SERIALISE_VERSION;
@@ -75,23 +69,10 @@ ReplayStatus D3D12InitParams::Serialise()
const char *WrappedID3D12Device::GetChunkName(uint32_t idx)
{
if(idx == CREATE_PARAMS)
return "Create Params";
if(idx == THUMBNAIL_DATA)
return "Thumbnail Data";
if(idx == DRIVER_INIT_PARAMS)
return "Driver Init Params";
if(idx == INITIAL_CONTENTS)
return "Initial Contents";
if(idx < FIRST_CHUNK_ID || idx >= NUM_D3D12_CHUNKS)
return "<unknown>";
return D3D12ChunkNames[idx - FIRST_CHUNK_ID];
}
if((SystemChunk)idx < SystemChunk::FirstDriverChunk)
return ToStr((SystemChunk)idx);
template <>
std::string DoStringise(const D3D12ChunkType &el)
{
return WrappedID3D12Device::GetChunkName(el);
return ToStr((D3D12Chunk)idx);
}
ULONG STDMETHODCALLTYPE DummyID3D12InfoQueue::AddRef()
@@ -336,12 +317,6 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
}
m_InitParams = *params;
//////////////////////////////////////////////////////////////////////////
// Compile time asserts
RDCCOMPILE_ASSERT(ARRAY_COUNT(D3D12ChunkNames) == NUM_D3D12_CHUNKS - FIRST_CHUNK_ID + 1,
"Not right number of chunk names");
}
WrappedID3D12Device::~WrappedID3D12Device()
+138
View File
@@ -25,6 +25,144 @@
#include "d3d12_common.h"
#include "d3d12_resources.h"
template <>
std::string DoStringise(const D3D12Chunk &el)
{
RDCCOMPILE_ASSERT((uint32_t)D3D12Chunk::Max == 1084, "Chunks changed without updating names");
BEGIN_ENUM_STRINGISE(D3D12Chunk)
{
STRINGISE_ENUM_CLASS_NAMED(CaptureBegin, "Beginning of Capture");
STRINGISE_ENUM_CLASS_NAMED(CaptureEnd, "End of Capture");
STRINGISE_ENUM_CLASS_NAMED(CaptureScope, "Frame Capture Metadata");
STRINGISE_ENUM_CLASS_NAMED(SetName, "ID3D12Resource::SetName");
STRINGISE_ENUM_CLASS_NAMED(PushMarker, "Push Debug Region");
STRINGISE_ENUM_CLASS_NAMED(SetMarker, "Set Marker");
STRINGISE_ENUM_CLASS_NAMED(PopMarker, "Pop Debug Region");
STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "SetShaderDebugPath");
STRINGISE_ENUM_CLASS_NAMED(CreateSwapBuffer, "IDXGISwapChain::GetBuffer");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandQueue, "ID3D12Device::CreateCommandQueue");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandAllocator,
"ID3D12Device::CreateCommandAllocator");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateGraphicsPipeline,
"ID3D12Device::CreateGraphicsPipeline");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateComputePipeline, "ID3D12Device::CreateComputePipeline");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateDescriptorHeap, "ID3D12Device::CreateDescriptorHeap");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateRootSignature, "ID3D12Device::CreateRootSignature");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandSignature,
"ID3D12Device::CreateCommandSignature");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateHeap, "ID3D12Device::CreateHeap");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommittedResource,
"ID3D12Device::CreateCommittedResource");
STRINGISE_ENUM_CLASS_NAMED(Device_CreatePlacedResource, "ID3D12Device::CreatePlacedResource");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateQueryHeap, "ID3D12Device::CreateQueryHeap");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateFence, "ID3D12Device::CreateFence");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateReservedResource,
"ID3D12Device::CreateReservedResource");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateConstantBufferView,
"ID3D12Device::CreateConstantBufferView");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateShaderResourceView,
"ID3D12Device::CreateShaderResourceView");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateUnorderedAccessView,
"ID3D12Device::CreateUnorderedAccessView");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateRenderTargetView,
"ID3D12Device::CreateRenderTargetView");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateDepthStencilView,
"ID3D12Device::CreateDepthStencilView");
STRINGISE_ENUM_CLASS_NAMED(Device_CreateSampler, "ID3D12Device::CreateSampler");
STRINGISE_ENUM_CLASS_NAMED(Device_CopyDescriptors, "ID3D12Device::CopyDescriptors");
STRINGISE_ENUM_CLASS_NAMED(Device_CopyDescriptorsSimple, "ID3D12Device::CopyDescriptorsSimple");
STRINGISE_ENUM_CLASS_NAMED(Queue_ExecuteCommandLists,
"ID3D12CommandQueue::ExecuteCommandLists");
STRINGISE_ENUM_CLASS_NAMED(Queue_Signal, "ID3D12CommandQueue::Signal");
STRINGISE_ENUM_CLASS_NAMED(Queue_Wait, "ID3D12CommandQueue::Wait");
STRINGISE_ENUM_CLASS_NAMED(Queue_UpdateTileMappings, "ID3D12CommandQueue::UpdateTileMappings");
STRINGISE_ENUM_CLASS_NAMED(Queue_CopyTileMappings, "ID3D12CommandQueue::CopyTileMappings");
STRINGISE_ENUM_CLASS_NAMED(List_Close, "ID3D12GraphicsCommandList::Close");
STRINGISE_ENUM_CLASS_NAMED(List_Reset, "ID3D12GraphicsCommandList::Reset");
STRINGISE_ENUM_CLASS_NAMED(List_ResourceBarrier, "ID3D12GraphicsCommandList::ResourceBarrier");
STRINGISE_ENUM_CLASS_NAMED(List_BeginQuery, "ID3D12GraphicsCommandList::BeginQuery");
STRINGISE_ENUM_CLASS_NAMED(List_EndQuery, "ID3D12GraphicsCommandList::EndQuery");
STRINGISE_ENUM_CLASS_NAMED(List_ResolveQueryData,
"ID3D12GraphicsCommandList::ResolveQueryData");
STRINGISE_ENUM_CLASS_NAMED(List_SetPredication, "ID3D12GraphicsCommandList::SetPredication");
STRINGISE_ENUM_CLASS_NAMED(List_DrawIndexedInstanced,
"ID3D12GraphicsCommandList::DrawIndexedInstanced");
STRINGISE_ENUM_CLASS_NAMED(List_DrawInstanced, "ID3D12GraphicsCommandList::DrawInstanced");
STRINGISE_ENUM_CLASS_NAMED(List_Dispatch, "ID3D12GraphicsCommandList::Dispatch");
STRINGISE_ENUM_CLASS_NAMED(List_ExecuteIndirect, "ID3D12GraphicsCommandList::ExecuteIndirect");
STRINGISE_ENUM_CLASS_NAMED(List_ExecuteBundle, "ID3D12GraphicsCommandList::ExecuteBundle");
STRINGISE_ENUM_CLASS_NAMED(List_CopyBufferRegion,
"ID3D12GraphicsCommandList::CopyBufferRegion");
STRINGISE_ENUM_CLASS_NAMED(List_CopyTextureRegion,
"ID3D12GraphicsCommandList::CopyTextureRegion");
STRINGISE_ENUM_CLASS_NAMED(List_CopyResource, "ID3D12GraphicsCommandList::CopyResource");
STRINGISE_ENUM_CLASS_NAMED(List_ResolveSubresource,
"ID3D12GraphicsCommandList::ResolveSubresource");
STRINGISE_ENUM_CLASS_NAMED(List_ClearRenderTargetView,
"ID3D12GraphicsCommandList::ClearRenderTargetView");
STRINGISE_ENUM_CLASS_NAMED(List_ClearDepthStencilView,
"ID3D12GraphicsCommandList::ClearDepthStencilView");
STRINGISE_ENUM_CLASS_NAMED(List_ClearUnorderedAccessViewUint,
"ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint");
STRINGISE_ENUM_CLASS_NAMED(List_ClearUnorderedAccessViewFloat,
"ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat");
STRINGISE_ENUM_CLASS_NAMED(List_DiscardResource, "ID3D12GraphicsCommandList::DiscardResource");
STRINGISE_ENUM_CLASS_NAMED(List_IASetPrimitiveTopology,
"ID3D12GraphicsCommandList::IASetPrimitiveTopology");
STRINGISE_ENUM_CLASS_NAMED(List_IASetIndexBuffer,
"ID3D12GraphicsCommandList::IASetIndexBuffer");
STRINGISE_ENUM_CLASS_NAMED(List_IASetVertexBuffers,
"ID3D12GraphicsCommandList::IASetVertexBuffers");
STRINGISE_ENUM_CLASS_NAMED(List_SOSetTargets, "ID3D12GraphicsCommandList::SOSetTargets");
STRINGISE_ENUM_CLASS_NAMED(List_RSSetViewports, "ID3D12GraphicsCommandList::RSSetViewports");
STRINGISE_ENUM_CLASS_NAMED(List_RSSetScissorRects,
"ID3D12GraphicsCommandList::RSSetScissorRects");
STRINGISE_ENUM_CLASS_NAMED(List_SetPipelineState,
"ID3D12GraphicsCommandList::SetPipelineState");
STRINGISE_ENUM_CLASS_NAMED(List_SetDescriptorHeaps,
"ID3D12GraphicsCommandList::SetDescriptorHeaps");
STRINGISE_ENUM_CLASS_NAMED(List_OMSetRenderTargets,
"ID3D12GraphicsCommandList::OMSetRenderTargets");
STRINGISE_ENUM_CLASS_NAMED(List_OMSetStencilRef, "ID3D12GraphicsCommandList::OMSetStencilRef");
STRINGISE_ENUM_CLASS_NAMED(List_OMSetBlendFactor,
"ID3D12GraphicsCommandList::OMSetBlendFactor");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootDescriptorTable,
"ID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootSignature,
"ID3D12GraphicsCommandList::SetGraphicsRootSignature");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRoot32BitConstant,
"ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRoot32BitConstants,
"ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootConstantBufferView,
"ID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootShaderResourceView,
"ID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView");
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootUnorderedAccessView,
"ID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootDescriptorTable,
"ID3D12GraphicsCommandList::SetComputeRootDescriptorTable");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootSignature,
"ID3D12GraphicsCommandList::SetComputeRootSignature");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRoot32BitConstant,
"ID3D12GraphicsCommandList::SetComputeRoot32BitConstant");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRoot32BitConstants,
"ID3D12GraphicsCommandList::SetComputeRoot32BitConstants");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootConstantBufferView,
"ID3D12GraphicsCommandList::SetComputeRootConstantBufferView");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootShaderResourceView,
"ID3D12GraphicsCommandList::SetComputeRootShaderResourceView");
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootUnorderedAccessView,
"ID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView");
STRINGISE_ENUM_CLASS_NAMED(List_CopyTiles, "ID3D12GraphicsCommandList::CopyTiles");
STRINGISE_ENUM_CLASS_NAMED(Resource_Unmap, "ID3D12Resource::Unmap");
STRINGISE_ENUM_CLASS_NAMED(Resource_WriteToSubresource, "ID3D12Resource::WriteToSubresource");
STRINGISE_ENUM_CLASS_NAMED(Max, "Max Chunk");
}
END_ENUM_STRINGISE()
}
template <>
std::string DoStringise(const D3D12Descriptor::DescriptorType &el)
{