mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-06 23:00:59 +00:00
Update D3D12 chunk enum to enum class
This commit is contained in:
@@ -362,131 +362,91 @@ struct D3D12Descriptor;
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template <>
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void Serialiser::Serialise(const char *name, D3D12Descriptor &el);
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#pragma region Chunks
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#define D3D12_CHUNKS \
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D3D12_CHUNK_MACRO(DEVICE_INIT = FIRST_CHUNK_ID, "ID3D12Device::Initialisation") \
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D3D12_CHUNK_MACRO(SET_RESOURCE_NAME, "ID3D12Object::SetName") \
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D3D12_CHUNK_MACRO(RELEASE_RESOURCE, "IUnknown::Release") \
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D3D12_CHUNK_MACRO(CREATE_SWAP_BUFFER, "IDXGISwapChain::GetBuffer") \
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\
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D3D12_CHUNK_MACRO(CAPTURE_SCOPE, "Capture") \
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\
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D3D12_CHUNK_MACRO(BEGIN_EVENT, "BeginEvent") \
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D3D12_CHUNK_MACRO(SET_MARKER, "SetMarker") \
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D3D12_CHUNK_MACRO(END_EVENT, "EndEvent") \
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\
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D3D12_CHUNK_MACRO(DEBUG_MESSAGES, "DebugMessageList") \
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\
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D3D12_CHUNK_MACRO(CONTEXT_CAPTURE_HEADER, "ContextBegin") \
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D3D12_CHUNK_MACRO(CONTEXT_CAPTURE_FOOTER, "ContextEnd") \
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\
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D3D12_CHUNK_MACRO(SET_SHADER_DEBUG_PATH, "SetShaderDebugPath") \
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\
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D3D12_CHUNK_MACRO(CREATE_COMMAND_QUEUE, "ID3D12Device::CreateCommandQueue") \
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D3D12_CHUNK_MACRO(CREATE_COMMAND_ALLOCATOR, "ID3D12Device::CreateCommandAllocator") \
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\
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D3D12_CHUNK_MACRO(CREATE_GRAPHICS_PIPE, "ID3D12Device::CreateGraphicsPipeline") \
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D3D12_CHUNK_MACRO(CREATE_COMPUTE_PIPE, "ID3D12Device::CreateComputePipeline") \
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D3D12_CHUNK_MACRO(CREATE_DESCRIPTOR_HEAP, "ID3D12Device::CreateDescriptorHeap") \
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D3D12_CHUNK_MACRO(CREATE_ROOT_SIG, "ID3D12Device::CreateRootSignature") \
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D3D12_CHUNK_MACRO(CREATE_COMMAND_SIG, "ID3D12Device::CreateCommandSignature") \
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\
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D3D12_CHUNK_MACRO(CREATE_HEAP, "ID3D12Device::CreateHeap") \
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D3D12_CHUNK_MACRO(CREATE_COMMITTED_RESOURCE, "ID3D12Device::CreateCommittedResource") \
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D3D12_CHUNK_MACRO(CREATE_PLACED_RESOURCE, "ID3D12Device::CreatePlacedResource") \
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\
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D3D12_CHUNK_MACRO(CREATE_QUERY_HEAP, "ID3D12Device::CreateQueryHeap") \
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D3D12_CHUNK_MACRO(CREATE_FENCE, "ID3D12Device::CreateFence") \
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\
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D3D12_CHUNK_MACRO(CLOSE_LIST, "ID3D12GraphicsCommandList::Close") \
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D3D12_CHUNK_MACRO(RESET_LIST, "ID3D12GraphicsCommandList::Reset") \
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\
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D3D12_CHUNK_MACRO(RESOURCE_BARRIER, "ID3D12GraphicsCommandList::ResourceBarrier") \
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\
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D3D12_CHUNK_MACRO(MAP_DATA_WRITE, "ID3D12Resource::Unmap") \
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D3D12_CHUNK_MACRO(WRITE_TO_SUB, "ID3D12Resource::WriteToSubresource") \
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\
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D3D12_CHUNK_MACRO(BEGIN_QUERY, "ID3D12GraphicsCommandList::BeginQuery") \
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D3D12_CHUNK_MACRO(END_QUERY, "ID3D12GraphicsCommandList::EndQuery") \
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D3D12_CHUNK_MACRO(RESOLVE_QUERY, "ID3D12GraphicsCommandList::ResolveQueryData") \
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D3D12_CHUNK_MACRO(SET_PREDICATION, "ID3D12GraphicsCommandList::SetPredication") \
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\
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D3D12_CHUNK_MACRO(DRAW_INDEXED_INST, "ID3D12GraphicsCommandList::DrawIndexedInstanced") \
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D3D12_CHUNK_MACRO(DRAW_INST, "ID3D12GraphicsCommandList::DrawInstanced") \
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D3D12_CHUNK_MACRO(DISPATCH, "ID3D12GraphicsCommandList::Dispatch") \
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D3D12_CHUNK_MACRO(EXEC_INDIRECT, "ID3D12GraphicsCommandList::ExecuteIndirect") \
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D3D12_CHUNK_MACRO(EXEC_BUNDLE, "ID3D12GraphicsCommandList::ExecuteBundle") \
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\
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D3D12_CHUNK_MACRO(COPY_BUFFER, "ID3D12GraphicsCommandList::CopyBufferRegion") \
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D3D12_CHUNK_MACRO(COPY_TEXTURE, "ID3D12GraphicsCommandList::CopyTextureRegion") \
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D3D12_CHUNK_MACRO(COPY_RESOURCE, "ID3D12GraphicsCommandList::CopyResource") \
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D3D12_CHUNK_MACRO(RESOLVE_SUBRESOURCE, "ID3D12GraphicsCommandList::ResolveSubresource") \
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\
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D3D12_CHUNK_MACRO(CLEAR_RTV, "ID3D12GraphicsCommandList::ClearRenderTargetView") \
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D3D12_CHUNK_MACRO(CLEAR_DSV, "ID3D12GraphicsCommandList::ClearDepthStencilView") \
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D3D12_CHUNK_MACRO(CLEAR_UAV_INT, "ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint") \
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D3D12_CHUNK_MACRO(CLEAR_UAV_FLOAT, "ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat") \
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D3D12_CHUNK_MACRO(DISCARD_RESOURCE, "ID3D12GraphicsCommandList::DiscardResource") \
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\
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D3D12_CHUNK_MACRO(SET_TOPOLOGY, "ID3D12GraphicsCommandList::IASetPrimitiveTopology") \
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D3D12_CHUNK_MACRO(SET_IBUFFER, "ID3D12GraphicsCommandList::IASetIndexBuffer") \
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D3D12_CHUNK_MACRO(SET_VBUFFERS, "ID3D12GraphicsCommandList::IASetVertexBuffers") \
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D3D12_CHUNK_MACRO(SET_SOTARGETS, "ID3D12GraphicsCommandList::SOSetTargets") \
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D3D12_CHUNK_MACRO(SET_VIEWPORTS, "ID3D12GraphicsCommandList::RSSetViewports") \
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D3D12_CHUNK_MACRO(SET_SCISSORS, "ID3D12GraphicsCommandList::RSSetScissors") \
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D3D12_CHUNK_MACRO(SET_PIPE, "ID3D12GraphicsCommandList::SetPipelineState") \
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D3D12_CHUNK_MACRO(SET_DESC_HEAPS, "ID3D12GraphicsCommandList::SetDescriptorHeaps") \
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D3D12_CHUNK_MACRO(SET_RTVS, "ID3D12GraphicsCommandList::OMSetRenderTargets") \
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D3D12_CHUNK_MACRO(SET_STENCIL, "ID3D12GraphicsCommandList::OMSetStencilRef") \
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D3D12_CHUNK_MACRO(SET_BLENDFACTOR, "ID3D12GraphicsCommandList::OMSetBlendFactor") \
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\
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_TABLE, \
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"ID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable") \
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_SIG, "ID3D12GraphicsCommandList::SetGraphicsRootSignature") \
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_CONST, "ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant") \
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_CONSTS, \
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"ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants") \
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_CBV, \
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"ID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView") \
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_SRV, \
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"ID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView") \
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D3D12_CHUNK_MACRO(SET_GFX_ROOT_UAV, \
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"ID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView") \
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\
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_TABLE, \
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"ID3D12GraphicsCommandList::SetComputeRootDescriptorTable") \
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_SIG, "ID3D12GraphicsCommandList::SetComputeRootSignature") \
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_CONST, "ID3D12GraphicsCommandList::SetComputeRoot32BitConstant") \
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_CONSTS, \
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"ID3D12GraphicsCommandList::SetComputeRoot32BitConstants") \
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_CBV, \
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"ID3D12GraphicsCommandList::SetComputeRootConstantBufferView") \
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_SRV, \
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"ID3D12GraphicsCommandList::SetComputeRootShaderResourceView") \
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D3D12_CHUNK_MACRO(SET_COMP_ROOT_UAV, \
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"ID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView") \
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\
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D3D12_CHUNK_MACRO(DYN_DESC_WRITE, "Dynamic descriptor write") \
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D3D12_CHUNK_MACRO(DYN_DESC_COPIES, "Dynamic descriptor copies") \
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\
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D3D12_CHUNK_MACRO(EXECUTE_CMD_LISTS, "ID3D12GraphicsCommandQueue::ExecuteCommandLists") \
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D3D12_CHUNK_MACRO(SIGNAL, "ID3D12GraphicsCommandQueue::Signal") \
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D3D12_CHUNK_MACRO(WAIT, "ID3D12GraphicsCommandQueue::Wait") \
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\
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D3D12_CHUNK_MACRO(CREATE_RESERVED_RESOURCE, "ID3D12Device::CreateReservedResource") \
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D3D12_CHUNK_MACRO(COPY_TILES, "ID3D12GraphicsCommandList::CopyTiles") \
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D3D12_CHUNK_MACRO(UPDATE_TILE_MAPPINGS, "ID3D12GraphicsCommandQueue::UpdateTileMappings") \
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D3D12_CHUNK_MACRO(COPY_TILE_MAPPINGS, "ID3D12GraphicsCommandQueue::CopyTileMappings") \
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\
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D3D12_CHUNK_MACRO(NUM_D3D12_CHUNKS, "")
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enum D3D12ChunkType
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enum class D3D12Chunk : uint32_t
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{
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#undef D3D12_CHUNK_MACRO
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#define D3D12_CHUNK_MACRO(enum, string) enum,
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D3D12_CHUNKS
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CaptureBegin = (uint32_t)SystemChunk::FirstDriverChunk,
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CaptureEnd,
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CaptureScope,
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SetName,
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PushMarker,
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SetMarker,
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PopMarker,
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SetShaderDebugPath,
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CreateSwapBuffer,
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Device_CreateCommandQueue,
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Device_CreateCommandAllocator,
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Device_CreateGraphicsPipeline,
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Device_CreateComputePipeline,
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Device_CreateDescriptorHeap,
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Device_CreateRootSignature,
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Device_CreateCommandSignature,
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Device_CreateHeap,
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Device_CreateCommittedResource,
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Device_CreatePlacedResource,
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Device_CreateQueryHeap,
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Device_CreateFence,
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Device_CreateReservedResource,
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Device_CreateConstantBufferView,
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Device_CreateShaderResourceView,
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Device_CreateUnorderedAccessView,
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Device_CreateRenderTargetView,
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Device_CreateDepthStencilView,
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Device_CreateSampler,
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Device_CopyDescriptors,
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Device_CopyDescriptorsSimple,
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Queue_ExecuteCommandLists,
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Queue_Signal,
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Queue_Wait,
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Queue_UpdateTileMappings,
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Queue_CopyTileMappings,
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List_Close,
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List_Reset,
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List_ResourceBarrier,
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List_BeginQuery,
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List_EndQuery,
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List_ResolveQueryData,
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List_SetPredication,
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List_DrawIndexedInstanced,
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List_DrawInstanced,
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List_Dispatch,
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List_ExecuteIndirect,
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List_ExecuteBundle,
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List_CopyBufferRegion,
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List_CopyTextureRegion,
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List_CopyResource,
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List_ResolveSubresource,
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List_ClearRenderTargetView,
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List_ClearDepthStencilView,
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List_ClearUnorderedAccessViewUint,
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List_ClearUnorderedAccessViewFloat,
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List_DiscardResource,
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List_IASetPrimitiveTopology,
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List_IASetIndexBuffer,
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List_IASetVertexBuffers,
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List_SOSetTargets,
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List_RSSetViewports,
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List_RSSetScissorRects,
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List_SetPipelineState,
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List_SetDescriptorHeaps,
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List_OMSetRenderTargets,
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List_OMSetStencilRef,
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List_OMSetBlendFactor,
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List_SetGraphicsRootDescriptorTable,
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List_SetGraphicsRootSignature,
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List_SetGraphicsRoot32BitConstant,
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List_SetGraphicsRoot32BitConstants,
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List_SetGraphicsRootConstantBufferView,
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List_SetGraphicsRootShaderResourceView,
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List_SetGraphicsRootUnorderedAccessView,
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List_SetComputeRootDescriptorTable,
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List_SetComputeRootSignature,
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List_SetComputeRoot32BitConstant,
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List_SetComputeRoot32BitConstants,
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List_SetComputeRootConstantBufferView,
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List_SetComputeRootShaderResourceView,
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List_SetComputeRootUnorderedAccessView,
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List_CopyTiles,
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Resource_Unmap,
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Resource_WriteToSubresource,
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Max,
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};
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#pragma endregion Chunks
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@@ -43,12 +43,6 @@
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WRAPPED_POOL_INST(WrappedID3D12Device);
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const char *D3D12ChunkNames[] = {
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#undef D3D12_CHUNK_MACRO
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#define D3D12_CHUNK_MACRO(enum, string) string,
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D3D12_CHUNKS};
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D3D12InitParams::D3D12InitParams()
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{
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SerialiseVersion = D3D12_SERIALISE_VERSION;
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@@ -75,23 +69,10 @@ ReplayStatus D3D12InitParams::Serialise()
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const char *WrappedID3D12Device::GetChunkName(uint32_t idx)
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{
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if(idx == CREATE_PARAMS)
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return "Create Params";
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if(idx == THUMBNAIL_DATA)
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return "Thumbnail Data";
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if(idx == DRIVER_INIT_PARAMS)
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return "Driver Init Params";
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if(idx == INITIAL_CONTENTS)
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return "Initial Contents";
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if(idx < FIRST_CHUNK_ID || idx >= NUM_D3D12_CHUNKS)
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return "<unknown>";
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return D3D12ChunkNames[idx - FIRST_CHUNK_ID];
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}
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if((SystemChunk)idx < SystemChunk::FirstDriverChunk)
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return ToStr((SystemChunk)idx);
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template <>
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std::string DoStringise(const D3D12ChunkType &el)
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{
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return WrappedID3D12Device::GetChunkName(el);
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return ToStr((D3D12Chunk)idx);
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}
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ULONG STDMETHODCALLTYPE DummyID3D12InfoQueue::AddRef()
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@@ -336,12 +317,6 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
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}
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m_InitParams = *params;
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//////////////////////////////////////////////////////////////////////////
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// Compile time asserts
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RDCCOMPILE_ASSERT(ARRAY_COUNT(D3D12ChunkNames) == NUM_D3D12_CHUNKS - FIRST_CHUNK_ID + 1,
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"Not right number of chunk names");
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}
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WrappedID3D12Device::~WrappedID3D12Device()
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@@ -25,6 +25,144 @@
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#include "d3d12_common.h"
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#include "d3d12_resources.h"
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template <>
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std::string DoStringise(const D3D12Chunk &el)
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{
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RDCCOMPILE_ASSERT((uint32_t)D3D12Chunk::Max == 1084, "Chunks changed without updating names");
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BEGIN_ENUM_STRINGISE(D3D12Chunk)
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{
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STRINGISE_ENUM_CLASS_NAMED(CaptureBegin, "Beginning of Capture");
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STRINGISE_ENUM_CLASS_NAMED(CaptureEnd, "End of Capture");
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STRINGISE_ENUM_CLASS_NAMED(CaptureScope, "Frame Capture Metadata");
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STRINGISE_ENUM_CLASS_NAMED(SetName, "ID3D12Resource::SetName");
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STRINGISE_ENUM_CLASS_NAMED(PushMarker, "Push Debug Region");
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STRINGISE_ENUM_CLASS_NAMED(SetMarker, "Set Marker");
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STRINGISE_ENUM_CLASS_NAMED(PopMarker, "Pop Debug Region");
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STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "SetShaderDebugPath");
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STRINGISE_ENUM_CLASS_NAMED(CreateSwapBuffer, "IDXGISwapChain::GetBuffer");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandQueue, "ID3D12Device::CreateCommandQueue");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandAllocator,
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"ID3D12Device::CreateCommandAllocator");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateGraphicsPipeline,
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"ID3D12Device::CreateGraphicsPipeline");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateComputePipeline, "ID3D12Device::CreateComputePipeline");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateDescriptorHeap, "ID3D12Device::CreateDescriptorHeap");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateRootSignature, "ID3D12Device::CreateRootSignature");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandSignature,
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"ID3D12Device::CreateCommandSignature");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateHeap, "ID3D12Device::CreateHeap");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommittedResource,
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"ID3D12Device::CreateCommittedResource");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreatePlacedResource, "ID3D12Device::CreatePlacedResource");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateQueryHeap, "ID3D12Device::CreateQueryHeap");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateFence, "ID3D12Device::CreateFence");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateReservedResource,
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"ID3D12Device::CreateReservedResource");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateConstantBufferView,
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"ID3D12Device::CreateConstantBufferView");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateShaderResourceView,
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"ID3D12Device::CreateShaderResourceView");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateUnorderedAccessView,
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"ID3D12Device::CreateUnorderedAccessView");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateRenderTargetView,
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"ID3D12Device::CreateRenderTargetView");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateDepthStencilView,
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"ID3D12Device::CreateDepthStencilView");
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STRINGISE_ENUM_CLASS_NAMED(Device_CreateSampler, "ID3D12Device::CreateSampler");
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STRINGISE_ENUM_CLASS_NAMED(Device_CopyDescriptors, "ID3D12Device::CopyDescriptors");
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STRINGISE_ENUM_CLASS_NAMED(Device_CopyDescriptorsSimple, "ID3D12Device::CopyDescriptorsSimple");
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STRINGISE_ENUM_CLASS_NAMED(Queue_ExecuteCommandLists,
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"ID3D12CommandQueue::ExecuteCommandLists");
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STRINGISE_ENUM_CLASS_NAMED(Queue_Signal, "ID3D12CommandQueue::Signal");
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STRINGISE_ENUM_CLASS_NAMED(Queue_Wait, "ID3D12CommandQueue::Wait");
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STRINGISE_ENUM_CLASS_NAMED(Queue_UpdateTileMappings, "ID3D12CommandQueue::UpdateTileMappings");
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STRINGISE_ENUM_CLASS_NAMED(Queue_CopyTileMappings, "ID3D12CommandQueue::CopyTileMappings");
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STRINGISE_ENUM_CLASS_NAMED(List_Close, "ID3D12GraphicsCommandList::Close");
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STRINGISE_ENUM_CLASS_NAMED(List_Reset, "ID3D12GraphicsCommandList::Reset");
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STRINGISE_ENUM_CLASS_NAMED(List_ResourceBarrier, "ID3D12GraphicsCommandList::ResourceBarrier");
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STRINGISE_ENUM_CLASS_NAMED(List_BeginQuery, "ID3D12GraphicsCommandList::BeginQuery");
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STRINGISE_ENUM_CLASS_NAMED(List_EndQuery, "ID3D12GraphicsCommandList::EndQuery");
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STRINGISE_ENUM_CLASS_NAMED(List_ResolveQueryData,
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"ID3D12GraphicsCommandList::ResolveQueryData");
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STRINGISE_ENUM_CLASS_NAMED(List_SetPredication, "ID3D12GraphicsCommandList::SetPredication");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_DrawIndexedInstanced,
|
||||
"ID3D12GraphicsCommandList::DrawIndexedInstanced");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_DrawInstanced, "ID3D12GraphicsCommandList::DrawInstanced");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_Dispatch, "ID3D12GraphicsCommandList::Dispatch");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ExecuteIndirect, "ID3D12GraphicsCommandList::ExecuteIndirect");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ExecuteBundle, "ID3D12GraphicsCommandList::ExecuteBundle");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_CopyBufferRegion,
|
||||
"ID3D12GraphicsCommandList::CopyBufferRegion");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_CopyTextureRegion,
|
||||
"ID3D12GraphicsCommandList::CopyTextureRegion");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_CopyResource, "ID3D12GraphicsCommandList::CopyResource");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ResolveSubresource,
|
||||
"ID3D12GraphicsCommandList::ResolveSubresource");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ClearRenderTargetView,
|
||||
"ID3D12GraphicsCommandList::ClearRenderTargetView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ClearDepthStencilView,
|
||||
"ID3D12GraphicsCommandList::ClearDepthStencilView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ClearUnorderedAccessViewUint,
|
||||
"ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_ClearUnorderedAccessViewFloat,
|
||||
"ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_DiscardResource, "ID3D12GraphicsCommandList::DiscardResource");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_IASetPrimitiveTopology,
|
||||
"ID3D12GraphicsCommandList::IASetPrimitiveTopology");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_IASetIndexBuffer,
|
||||
"ID3D12GraphicsCommandList::IASetIndexBuffer");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_IASetVertexBuffers,
|
||||
"ID3D12GraphicsCommandList::IASetVertexBuffers");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SOSetTargets, "ID3D12GraphicsCommandList::SOSetTargets");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_RSSetViewports, "ID3D12GraphicsCommandList::RSSetViewports");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_RSSetScissorRects,
|
||||
"ID3D12GraphicsCommandList::RSSetScissorRects");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetPipelineState,
|
||||
"ID3D12GraphicsCommandList::SetPipelineState");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetDescriptorHeaps,
|
||||
"ID3D12GraphicsCommandList::SetDescriptorHeaps");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_OMSetRenderTargets,
|
||||
"ID3D12GraphicsCommandList::OMSetRenderTargets");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_OMSetStencilRef, "ID3D12GraphicsCommandList::OMSetStencilRef");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_OMSetBlendFactor,
|
||||
"ID3D12GraphicsCommandList::OMSetBlendFactor");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootDescriptorTable,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootSignature,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRootSignature");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRoot32BitConstant,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRoot32BitConstants,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootConstantBufferView,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootShaderResourceView,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetGraphicsRootUnorderedAccessView,
|
||||
"ID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootDescriptorTable,
|
||||
"ID3D12GraphicsCommandList::SetComputeRootDescriptorTable");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootSignature,
|
||||
"ID3D12GraphicsCommandList::SetComputeRootSignature");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRoot32BitConstant,
|
||||
"ID3D12GraphicsCommandList::SetComputeRoot32BitConstant");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRoot32BitConstants,
|
||||
"ID3D12GraphicsCommandList::SetComputeRoot32BitConstants");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootConstantBufferView,
|
||||
"ID3D12GraphicsCommandList::SetComputeRootConstantBufferView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootShaderResourceView,
|
||||
"ID3D12GraphicsCommandList::SetComputeRootShaderResourceView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_SetComputeRootUnorderedAccessView,
|
||||
"ID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView");
|
||||
STRINGISE_ENUM_CLASS_NAMED(List_CopyTiles, "ID3D12GraphicsCommandList::CopyTiles");
|
||||
STRINGISE_ENUM_CLASS_NAMED(Resource_Unmap, "ID3D12Resource::Unmap");
|
||||
STRINGISE_ENUM_CLASS_NAMED(Resource_WriteToSubresource, "ID3D12Resource::WriteToSubresource");
|
||||
STRINGISE_ENUM_CLASS_NAMED(Max, "Max Chunk");
|
||||
}
|
||||
END_ENUM_STRINGISE()
|
||||
}
|
||||
|
||||
template <>
|
||||
std::string DoStringise(const D3D12Descriptor::DescriptorType &el)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user